Proton SDK - component based C++ framework for iOS, Android

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SethRobinson
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Proton SDK - component based C++ framework for iOS, Android

Post by SethRobinson »

Image

I've released a cross platform framework under a bsd like license.

I'm posting here because one of the samples has Irrlicht integrated and may be a useful example for people who want to see another method of getting it on devices such as iPhone.

More info at http://www.protonsdk.com
Seth A. Robinson
www.rtsoft.com
shadowslair
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Post by shadowslair »

Hey, that`s really cool. Are all those screenshots with the controls in the lower left and right angles from iPad only? Any Irrlicht on iPhone screenies? :D
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
macron12388
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Post by macron12388 »

This is really cool! That's a nice work station you have there by the way :D
Virion
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Post by Virion »

do we need license fee for developing games for iphone and ipad (or other devices) if we use open source sdk such as this one?
SethRobinson
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Post by SethRobinson »

Are all those screenshots with the controls in the lower left and right angles from iPad only? Any Irrlicht on iPhone screenies?
Yep, all iPad. I'll throw in a few iPhone screenshots next time I get a chance.
That's a nice work station you have there by the way Very Happy
:D
do we need license fee for developing games for iphone and ipad (or other devices) if we use open source sdk such as this one?
Yep, you still are stuck paying the $99 fee per year to Apple, and you also still need a Mac to do the final compile for the actual devices.
Seth A. Robinson
www.rtsoft.com
anoki
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Post by anoki »

This is really cool.
Great to see irrlicht running on the iphone and ipad.
fmx

Post by fmx »

anoki wrote:This is really cool.
Great to see irrlicht running on the iphone and ipad.
what he said :D
SethRobinson
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Location: Japan
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Post by SethRobinson »

Little update: Put up a .apk and youtube movie of Irrlicht demos (quakish bsp level, terrain, md2 viewing) running on an Android Nexus One: http://www.codedojo.com/?p=1052
Seth A. Robinson
www.rtsoft.com
sam-irrlicht
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Re: Proton SDK - component based C++ framework for iOS, Andr

Post by sam-irrlicht »

(bookmarked)
blutbeere
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Re: Proton SDK - component based C++ framework for iOS, Andr

Post by blutbeere »

Though, this post is a little old...
Yep, you still are stuck paying the $99 fee per year to Apple, and you also still need a Mac to do the final compile for the actual devices.
This isnt quite right. If you want to publish your game on the Appstore, or play it legaly on your IDevice you have to purchase the Apple Developer Licence.
But you can just port your game to any jailbroken IDevice without the Licence. And running Mac in VMWare should do the job.

So there is actually no need to pay money, if you just want to try this out or develope a game.
ultramedia
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Re: Proton SDK - component based C++ framework for iOS, Andr

Post by ultramedia »

Hey there Seth,

In UDK you can test your app on your iOS device immediately without having submit it to the app store, can you do this in Proton SDK?
Sundar
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Re: Proton SDK - component based C++ framework for iOS, Andr

Post by Sundar »

ultramedia wrote:Hey there Seth,

In UDK you can test your app on your iOS device immediately without having submit it to the app store, can you do this in Proton SDK?
yes. you can. what protonSDK offers is a opengles C/C++ framework glued with obj-c project. So if you want you can develop in windows, test it entirely in windows, compile once in xcode and test/deploy it. OR you can start with xcode project and develop/deploy/test entirely in ios simulator/device. It is a wonderful framework

(i am not seth. i am just one of the happy user of protonSDK)
ultramedia
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Re: Proton SDK - component based C++ framework for iOS, Andr

Post by ultramedia »

Hi Sundar,

Sorry I missed an important bit in my previous post, UDK let's me load a test app onto an iPad from a PC (no mac needed) where I can test how it actually looks and runs. Sounds like from above in Proton if you don't have a mac you can only test in an iOS simulator. Have you tried one of these, and if so, how similar is it to the actual result on an iOS device?
Sundar
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Joined: Mon Jun 05, 2006 11:05 am

Re: Proton SDK - component based C++ framework for iOS, Andr

Post by Sundar »

There is no IOS simulator in PC (proton SDK). All you have is a PC build and it runs like a normal PC game.

But having said that, the results were very good. There were no surprises when deploying the finished game to IOS devices thru MAC machine.
ultramedia
Posts: 175
Joined: Wed Dec 20, 2006 12:04 pm

Re: Proton SDK - component based C++ framework for iOS, Andr

Post by ultramedia »

Well, I'm not sure about that... I think gameplay via keyboard and mouse is different from gameplay via iOS touch controls.

But don't get me wrong, Proton is starting to look like the best option for me and I've started scheming how to get a mac from somewhere so I can use it. As much as I like UDK, it's quite true to say that it's like being married to a super model : looks beautiful, but it's a nightmare to live with.
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