Post your Irrlicht gameplay video here
My lighting manager, done during last summer vacacion.
I've also done dual paraboloid shadow mapping and antialiasing with edges detection but I'm still working on it, particularly to get colored shadows and a better antialiasing quality.
http://www.youtube.com/watch?v=Y7AR7oxLR_4[/img]
I've also done dual paraboloid shadow mapping and antialiasing with edges detection but I'm still working on it, particularly to get colored shadows and a better antialiasing quality.
http://www.youtube.com/watch?v=Y7AR7oxLR_4[/img]
Last edited by stefbuet on Fri Dec 03, 2010 5:31 pm, edited 1 time in total.
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Oooh, cool.
Will overheat be like Rage? Please?
Will overheat be like Rage? Please?
LazerBlade
When your mind is racing, make sure it's not racing in a circle.
3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
When your mind is racing, make sure it's not racing in a circle.
3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
@stefbuet nice demo! high quality light/shadow system you got there. but the motion blur is a little odd though. shouldn't be that blurred with just little motion. will feel dizzy.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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I know it's not gameplay, but I have been working on a particle engine for my game Magnon-Racer and created a little scene that fits the date
http://www.youtube.com/watch?v=TwuAAg5mk3Q
Everything is configured before the programm's mainloop, after that I only use the update and render functions of the system.
I am still busy implementing affectors and different emitters, once that is done I will show more effects.
greetings
http://www.youtube.com/watch?v=TwuAAg5mk3Q
Everything is configured before the programm's mainloop, after that I only use the update and render functions of the system.
I am still busy implementing affectors and different emitters, once that is done I will show more effects.
greetings
the shininess makes it a gold-made toilet
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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I notes that too on my videos... conclusion: if Namibia is to bright ACE247 did not watched it.For some reason my video is really popular in Namibia
So.. Go for it, your have your own region, make them all dark.
EDIT:
I think we can use this colour as a reverence and call it the 'ACE curious indication' or ACI. It's a must have
For some reason, i don't understand what you wanted to say at all
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!