3DS model loaded as BSP

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Killcam
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Joined: Tue Oct 19, 2010 5:58 pm

3DS model loaded as BSP

Post by Killcam »

How can I load a 3DS model as IQ3LevelMesh so it can work as terrain collision?
hybrid
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Post by hybrid »

I think you need to enhance your knowlegde about collision in Irrlicht. Maybe check example 7, could definitely help you.
Killcam
Posts: 6
Joined: Tue Oct 19, 2010 5:58 pm

Post by Killcam »

Then some help would be appreciated on how to make the Demo "example" use instead of the bsp file a 3ds...
Killcam
Posts: 6
Joined: Tue Oct 19, 2010 5:58 pm

Post by Killcam »

After some experiments I have managed to import the 3ds with its collision, but something strange happens. I am having culled collision.
The 3d program I use is blender, and when I make a cube I get trapped inside it instead of colliding with it.
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