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I'm using Irrlicht to develop a generic game engine than can be used for pretty much any genre of 3D 3rd person game, ranging from classic RPGs, beat'em ups, to perfect Legend of Zelda Ocarina of time clones. I've previously been developing in environments which couldn't be ported, so at the moment, I'm strictly working with Irrlicht and C++.
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Anyhow... after a week of busting my knuckles on the keyboard, I've got a quite functioning engine which I'm currently using for a classic-console RPG. It currently supports game event triggering, scripted events with arbitrary numbers of dialog windows with character movement and animation direction, a show-stopping game menu, virtual collision detection for "actors" and "props" in the scene, and a robust, very scalable animation engine.
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I was hoping to have more of the engine completed at this point, but I've only been using C++ for about two weeks and it's a pain in my backside. It doesn't help I've had to learn brand new animating programs and techniques since starting Irrlicht. Anyway, it's a pleasure to meet you all! I look forward to working together and sharing with you all! Thanks for all the support you guys put into this forum! I wouldn't have been able to make it this far without you guys.
Cheers!
Jerrel
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