Screenshot of the Month December 2010 [Winner announced!]
Would be an idea, but i didn't want to use it. Although it may not look like it, i am trying to focus on speed. Really the big problem there are the leaves of the trees, they are all transparent, and they are all receiving and casting shadows. It is madness!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Exactly. Which is why I don't think it has any real place in a game unless you are specifically trying to give the illusion that the player is viewing the world through a camera and not through their own eyes.devsh wrote:DoF is there to create a movie illusion not real life through the eyes (things go out of focus and that gets you looking in the right direction where the director intends).
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This does, on the other hand, also create a lack of realism in some degree because irl your eye lens will always blur points not in the range of your focal point, so I think the highest degree of realism in a game would be attained by setting the DoF focal point to a point which the player is most probably looking atDarkDepths wrote:Exactly. Which is why I don't think it has any real place in a game unless you are specifically trying to give the illusion that the player is viewing the world through a camera and not through their own eyes.devsh wrote:DoF is there to create a movie illusion not real life through the eyes (things go out of focus and that gets you looking in the right direction where the director intends).
Or you could always try to implement head/eye tracking (I have no idea whether eye tracking is probable/possible), which could be a fun project if you're into things like that
That's what I was getting at: a hint of DoF and no more.Radikalizm wrote:This does, on the other hand, also create a lack of realism in some degree because irl your eye lens will always blur points not in the range of your focal point, so I think the highest degree of realism in a game would be attained by setting the DoF focal point to a point which the player is most probably looking atDarkDepths wrote:Exactly. Which is why I don't think it has any real place in a game unless you are specifically trying to give the illusion that the player is viewing the world through a camera and not through their own eyes.devsh wrote:DoF is there to create a movie illusion not real life through the eyes (things go out of focus and that gets you looking in the right direction where the director intends).
Although different people have difference ideas what makes a "good Game" so in this case the choice is Mel's entirely
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Hey Mel, have you ever heard of inferred lighting? It's a similar technique that might work better.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
I saw it some time ago. I think it was too tricky, i mean, it is much mess for just lighting. I guess that the advantages also count, but i find it too dificult to understand ATM. In the mean time, i have optimized things. I got a sustained 26 fps rendering speed with an output in 32 bits instead of 64, which was the first one. If Irrlicht could handle R10G10B10A2, it would be perfect, HDR in 32 bits.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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FA-18 Marine Aviator - iPhone
this is an iphone screenshot from the 3D cockpit of the current production version, Free version Due next year
you are sitting inside a 3ds F18
real transparent hud via render to texture plus my own terminal style font generator(will post in in the IRRdevelop section soon), same for the multi function displays, and rader screen
.... yes those are real cockpit buttons above and below the center display, the instruments below center are 3D objects,
everything else is my own gui overlay(ill post that soon too, i swear)
fa-18 marine aviator home page
http://www.digijohnny.com/MAF18CQ/
this is an iphone screenshot from the 3D cockpit of the current production version, Free version Due next year
you are sitting inside a 3ds F18
real transparent hud via render to texture plus my own terminal style font generator(will post in in the IRRdevelop section soon), same for the multi function displays, and rader screen
.... yes those are real cockpit buttons above and below the center display, the instruments below center are 3D objects,
everything else is my own gui overlay(ill post that soon too, i swear)
fa-18 marine aviator home page
http://www.digijohnny.com/MAF18CQ/
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WHAAAAAT?
its still monday in new orleans right?