Camera follow spline

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spsteam
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Joined: Mon Oct 04, 2004 8:52 am
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Camera follow spline

Post by spsteam »

HI,

I see how TechDemo defines manually a spline in the C code and then uses a function for follow it with the camera. How I can define this spline in a 3D editor and then load it in my Irrlicht program without write it in my code?
For example create a "spline.3ds" and then load it. Any example?
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Tyn
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Joined: Thu Nov 20, 2003 7:53 pm
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Post by Tyn »

You can't set things like that in a 3D editor like Max because the formats don't carry information like this. You could script this kind of behaviour outside the code by using some kind of file to read from.
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