HI,
I see how TechDemo defines manually a spline in the C code and then uses a function for follow it with the camera. How I can define this spline in a 3D editor and then load it in my Irrlicht program without write it in my code?
For example create a "spline.3ds" and then load it. Any example?
Camera follow spline
Camera follow spline
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http://usuarios.lycos.es/spsteam/
http://usuarios.lycos.es/spsteam/