If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
bigbman
Posts: 23 Joined: Thu Nov 04, 2010 6:35 am
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by bigbman » Fri Dec 17, 2010 8:04 pm
Does irrlicht support collada scene graphs?
I know about .irr scenes, but my artist doesn't use any of the tools that support that format.
Thanks!
hybrid
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by hybrid » Sat Dec 18, 2010 11:20 am
Yes, collada scenes can be loaded. Please check the website for supported file formats.
bigbman
Posts: 23 Joined: Thu Nov 04, 2010 6:35 am
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by bigbman » Mon Jan 03, 2011 9:03 am
After reading this post (
http://irrlicht.sourceforge.net/phpBB2/ ... highlight= ) I'm afraid that Collada scenes are not properly supported.
Is .IRR still the standard for scenes or is the community moving towards Collada or Open Scene Graph? Has anyone seen talk for support of the latter in Irrlicht?
hybrid
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by hybrid » Mon Jan 03, 2011 12:38 pm
Then maybe re-read my last posts in that thread. YES, Collada scenes are properly supported. Being loaded as scenes, not just one big object as most other formats would do!
bigbman
Posts: 23 Joined: Thu Nov 04, 2010 6:35 am
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by bigbman » Wed Jan 05, 2011 4:59 am
OK, got, thanks
What's the best editor/exporter out there for creating Collada scene graphs?
hybrid
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by hybrid » Wed Jan 05, 2011 9:34 am
I think most tools support Collada, so it's basically a matter of taste and confidence with your 3d editor of choice.
bigbman
Posts: 23 Joined: Thu Nov 04, 2010 6:35 am
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by bigbman » Thu Jan 20, 2011 7:06 am
I'm having all kinds of problems rendering .DAE files exported from 3D Studio Max. Objects are showing up mis-sized and upside down
Anyone has experience rendering Collada scenes? Any pointers?
Yohanna
Posts: 25 Joined: Sat Dec 11, 2010 2:12 am
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by Yohanna » Thu Feb 17, 2011 4:26 am
I am interested in loading Collada files as well. is there any was to load animated Collada scenes using Irrlicht?
hybrid
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by hybrid » Thu Feb 17, 2011 2:48 pm
No, sorry. The current setup does not support animations.
Yohanna
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by Yohanna » Fri Feb 18, 2011 12:50 am
Thank you, but can I load the scene frame by frame and render each frame as a static scene? i want to make a short film with 100 frames. can i do thatwith Irrlicht?
hybrid
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by hybrid » Fri Feb 18, 2011 9:43 am
If you have your mesh in several poses, you can simply create a new SAnimatedMesh and push the meshes into this mesh. Set the animation speed and the mesh will play through these frames.
Yohanna
Posts: 25 Joined: Sat Dec 11, 2010 2:12 am
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by Yohanna » Sat Feb 19, 2011 12:48 am
Thank you very much Hybrid
these are so useful