Post Your Irrlicht Screenshots / Render Here.
No, sometimes so much acronyms can be annoying. But that is what technology has.
With regard to highligting the best features of my screens... Mmmm... i think you do that much better than me
Besides, that is a somewhat subjective opinion, some may find good things outside the places where i pointed. For instance, you seem to be missing the antialiasing the image has
With regard to highligting the best features of my screens... Mmmm... i think you do that much better than me
Besides, that is a somewhat subjective opinion, some may find good things outside the places where i pointed. For instance, you seem to be missing the antialiasing the image has
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
created a little explosion effect with irrlicht.
Video:
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Video:
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Last edited by sudi on Mon Feb 21, 2011 4:53 am, edited 1 time in total.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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yeah that looks really cool! or maybe a video?Radikalizm wrote:@Sudi:
That looks awesome Any chance of seeing it in a game(demo)?
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there are two videos in the postVirion wrote:yeah that looks really cool! or maybe a video?Radikalizm wrote:@Sudi:
That looks awesome Any chance of seeing it in a game(demo)?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
didnt saw it looks awesomeSudi wrote:there are two videos in the postVirion wrote:yeah that looks really cool! or maybe a video?Radikalizm wrote:@Sudi:
That looks awesome Any chance of seeing it in a game(demo)?
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Sudi wrote:created a little explosion effect with irrlicht.
Video:
Uploaded with ImageShack.us
Uploaded with ImageShack.us
It looks like you're using SPARK, and it also looks like for the base of it you're using the explosion effects from the SPARK explosion demo.
I ported the explosion demo effects to work with Irrlicht for my game, too.
SPARK Particle Engine is really nice.
Anyway, these are pictures from five months ago during the early SPARK implementation that I started:
actually no its not spark or spark related. i just got sick of the irrlicht particle system so i created one that works better.
I followed an article on gamedev on how to create such an effect. i then wrote a particle system that supports the needed features.
http://www.gamedev.net/page/resources/_ ... fect-r2701
but my effect is missing some serious color correction...i really suck at art...
I followed an article on gamedev on how to create such an effect. i then wrote a particle system that supports the needed features.
http://www.gamedev.net/page/resources/_ ... fect-r2701
but my effect is missing some serious color correction...i really suck at art...
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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It also happens that games with good graphics need much more time to finish properly.cobra wrote:A finished game is far more important than soft particles.devsh wrote:SERIOUSLY PEOPLE.... USE SOFT PARTICLES!
If more people would figure this simple fact out, there would be less incomplete projects with "good" graphics.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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i had the same idea after seeing the screens. i will try to put it in a way which equals devshs own charming way to express constructive criticism:Radikalizm wrote:@devsh: why not post an end result instead of just the result from you technique? a screenshot with only SSAO calculation and indirect lighting looks pretty boring, and I'd be interested to see this in a complete scene
SERIOUSLY DEVSH... USE TEXTURES!