No, sometimes so much acronyms can be annoying. But that is what technology has.
With regard to highligting the best features of my screens... Mmmm... i think you do that much better than me
Besides, that is a somewhat subjective opinion, some may find good things outside the places where i pointed. For instance, you seem to be missing the antialiasing the image has
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Last edited by sudi on Mon Feb 21, 2011 4:53 am, edited 1 time in total.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
That looks awesome Any chance of seeing it in a game(demo)?
yeah that looks really cool! or maybe a video?
there are two videos in the post
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
actually no its not spark or spark related. i just got sick of the irrlicht particle system so i created one that works better.
I followed an article on gamedev on how to create such an effect. i then wrote a particle system that supports the needed features.
but my effect is missing some serious color correction...i really suck at art...
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
@devsh: why not post an end result instead of just the result from you technique? a screenshot with only SSAO calculation and indirect lighting looks pretty boring, and I'd be interested to see this in a complete scene
Radikalizm wrote:@devsh: why not post an end result instead of just the result from you technique? a screenshot with only SSAO calculation and indirect lighting looks pretty boring, and I'd be interested to see this in a complete scene
i had the same idea after seeing the screens. i will try to put it in a way which equals devshs own charming way to express constructive criticism: