Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Mel
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Post by Mel »

No, sometimes so much acronyms can be annoying. But that is what technology has.

With regard to highligting the best features of my screens... Mmmm... i think you do that much better than me :D

Besides, that is a somewhat subjective opinion, some may find good things outside the places where i pointed. For instance, you seem to be missing the antialiasing the image has :lol:
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
sudi
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Post by sudi »

created a little explosion effect with irrlicht.
Video:
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Last edited by sudi on Mon Feb 21, 2011 4:53 am, edited 1 time in total.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Radikalizm
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Post by Radikalizm »

@Sudi:

That looks awesome :D Any chance of seeing it in a game(demo)?
Virion
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Post by Virion »

Radikalizm wrote:@Sudi:

That looks awesome :D Any chance of seeing it in a game(demo)?
yeah that looks really cool! or maybe a video?
sudi
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Post by sudi »

Virion wrote:
Radikalizm wrote:@Sudi:

That looks awesome :D Any chance of seeing it in a game(demo)?
yeah that looks really cool! or maybe a video?
there are two videos in the post
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Virion
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Post by Virion »

Sudi wrote:
Virion wrote:
Radikalizm wrote:@Sudi:

That looks awesome :D Any chance of seeing it in a game(demo)?
yeah that looks really cool! or maybe a video?
there are two videos in the post
didnt saw it :oops: looks awesome :D
cobra
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Post by cobra »

Sudi wrote:created a little explosion effect with irrlicht.
Video:
Image Image

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Image

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It looks like you're using SPARK, and it also looks like for the base of it you're using the explosion effects from the SPARK explosion demo.

I ported the explosion demo effects to work with Irrlicht for my game, too. :wink:

SPARK Particle Engine is really nice.


Anyway, these are pictures from five months ago during the early SPARK implementation that I started:


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Josiah Hartzell
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sudi
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Post by sudi »

actually no its not spark or spark related. i just got sick of the irrlicht particle system so i created one that works better.
I followed an article on gamedev on how to create such an effect. i then wrote a particle system that supports the needed features.

http://www.gamedev.net/page/resources/_ ... fect-r2701

but my effect is missing some serious color correction...i really suck at art...
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
devsh
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Post by devsh »

SERIOUSLY PEOPLE.... USE SOFT PARTICLES!
cobra
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Post by cobra »

devsh wrote:SERIOUSLY PEOPLE.... USE SOFT PARTICLES!
A finished game is far more important than soft particles.

If more people would figure this simple fact out, there would be less incomplete projects with "good" graphics. :)
Josiah Hartzell
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Lonesome Ducky
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Post by Lonesome Ducky »

Soft particles isn't worth a depth pass if you aren't already using one.
Mel
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Post by Mel »

cobra wrote:
devsh wrote:SERIOUSLY PEOPLE.... USE SOFT PARTICLES!
A finished game is far more important than soft particles.

If more people would figure this simple fact out, there would be less incomplete projects with "good" graphics. :)
It also happens that games with good graphics need much more time to finish properly.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
devsh
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Post by devsh »

SSAO+SSGI bitches!
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The following are darker to show the GI
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Radikalizm
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Post by Radikalizm »

@devsh: why not post an end result instead of just the result from you technique? a screenshot with only SSAO calculation and indirect lighting looks pretty boring, and I'd be interested to see this in a complete scene
loki1985
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Post by loki1985 »

Radikalizm wrote:@devsh: why not post an end result instead of just the result from you technique? a screenshot with only SSAO calculation and indirect lighting looks pretty boring, and I'd be interested to see this in a complete scene
i had the same idea after seeing the screens. i will try to put it in a way which equals devshs own charming way to express constructive criticism:

SERIOUSLY DEVSH... USE TEXTURES!
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