Post your Irrlicht gameplay video here
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Sorry, I was not clear enough!
If you post a Youtube video there's a coloured country indicator, presenting the amount of hits per Country. Like this image:
I notes Namibia only needs a few hits to get dark very quickly. (maybe this is related to the amount of internet connections) .
So I assume when it's getting dark very quickly you are one of the few people visiting the video.
If you post a Youtube video there's a coloured country indicator, presenting the amount of hits per Country. Like this image:
I notes Namibia only needs a few hits to get dark very quickly. (maybe this is related to the amount of internet connections) .
So I assume when it's getting dark very quickly you are one of the few people visiting the video.
I was only encouraging you to visit all videos and darken your area on YouTube, because you have the power.So.. Go for it, your have your own region, make them all dark.
Now if someone post a new video, everyone wants your "Namibia Visit", that's what I call an ACI approval. It was a joke...this colour as a reverence and call it the 'ACE curious indication' or ACI. It's a must have Wink
The little black country in europe is probally my fault.. I am just way too curious.Escen wrote:Sorry, I was not clear enough!
If you post a Youtube video there's a coloured country indicator, presenting the amount of hits per Country. Like this image:
http://i921.photobucket.com/albums/ad60 ... /chart.jpg
I notes Namibia only needs a few hits to get dark very quickly. (maybe this is related to the amount of internet connections) .
So I assume when it's getting dark very quickly you are one of the few people visiting the video.
Its a old russian mi-8, leftover the southafricans captured during angola war and left standing in the bush. About as reliable as the universe. We had it re registered for civilian use after being restored with a fair bit of work and money. Its noisy rattles and guzzles fuel but works great. The engines were overhauled once and the blades recently replaced with carbon composites.
And yes incase you're wondering, namibia has an age restriction for driving a car but somehow not really one for flying an aircraft. Hehe Since I'm only 17...
And yes incase you're wondering, namibia has an age restriction for driving a car but somehow not really one for flying an aircraft. Hehe Since I'm only 17...
Wow :-)ACE247 wrote: And yes incase you're wondering, namibia has an age restriction for driving a car but somehow not really one for flying an aircraft. Hehe :D Since I'm only 17...
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
http://www.youtube.com/watch?v=TYQq7imJ2Bg
A skinned shader looks more logic in a video, a static image isn't enough
I've used as base for this Blindside's skin shader implementation, but adding also the weights of the vertices. (and without memory leaks )
I plan on trying to overcome the limitation (hardware limitation) of 1024 floating point values so i can skin more bones (up to 255, which would be the index limit)
A skinned shader looks more logic in a video, a static image isn't enough
I've used as base for this Blindside's skin shader implementation, but adding also the weights of the vertices. (and without memory leaks )
I plan on trying to overcome the limitation (hardware limitation) of 1024 floating point values so i can skin more bones (up to 255, which would be the index limit)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
This is my lighting manager
-Deferred rendering with forward rendering for transparent nodes with normal/specular mapping
-Dual paraboloid variance shadow mapping (point lights) (Colored shadows too)
-Bloom, Motion blur, Anti-aliasing with edge detection as post process effect [motion blur & AA desactivated here]
-SSAO
The SSAO is pretty weird and I'm going to try another implementation of it later (the Nvidia's one)
http://www.youtube.com/watch?v=HADCqIfy ... r_embedded
-Deferred rendering with forward rendering for transparent nodes with normal/specular mapping
-Dual paraboloid variance shadow mapping (point lights) (Colored shadows too)
-Bloom, Motion blur, Anti-aliasing with edge detection as post process effect [motion blur & AA desactivated here]
-SSAO
The SSAO is pretty weird and I'm going to try another implementation of it later (the Nvidia's one)
http://www.youtube.com/watch?v=HADCqIfy ... r_embedded
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Wow, your videos are really impressive guys!
Mel, so it some kind of improvement over the Blindside's hardware skinning. What is the requirement for the shader? (I mean what version of the shader is needed to run it?)
stefbuet, The lighting is beautiful! perhaps it's the video, but I see a dark outline around the statue when the shadow appear in the back (is the the SSAO?) Have you tried how many lights you can have with shadows casting (and keeping a decent framerate), 3 lights seem really good, I wondering if adding more lights would kill the framerate...
Mel, so it some kind of improvement over the Blindside's hardware skinning. What is the requirement for the shader? (I mean what version of the shader is needed to run it?)
stefbuet, The lighting is beautiful! perhaps it's the video, but I see a dark outline around the statue when the shadow appear in the back (is the the SSAO?) Have you tried how many lights you can have with shadows casting (and keeping a decent framerate), 3 lights seem really good, I wondering if adding more lights would kill the framerate...
Project I'm currently working on, I know the graphics suck hard, I haven't really modified anything on graphics part so far, instead I worked on the main framework.
Basically what I have now is events, entities, states working and maybe other stuff that I forgot right now, tough much of stuff still needs fixing/polishing/rewriting,
Oh and the fps camera is used because I need to revise my trigonometry skills ^,^
I used glc to capture video tough I see that it turned too bright at some places.
http://www.youtube.com/watch?v=k5F_xzAgucM
I see many projects that focus on next gen graphics, but for me the gameplay is that matters most, so I plan to work more on gameplay than graphics.
Basically what I have now is events, entities, states working and maybe other stuff that I forgot right now, tough much of stuff still needs fixing/polishing/rewriting,
Oh and the fps camera is used because I need to revise my trigonometry skills ^,^
I used glc to capture video tough I see that it turned too bright at some places.
http://www.youtube.com/watch?v=k5F_xzAgucM
I see many projects that focus on next gen graphics, but for me the gameplay is that matters most, so I plan to work more on gameplay than graphics.
Working on game: Marrbles (Currently stopped).
Word. That's why the graphics of my marble game also sux .I see many projects that focus on next gen graphics, but for me the gameplay is that matters most, so I plan to work more on gameplay than graphics.
Btw: why are there so many marble games right now??
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