nice. what networking resources are you suing?Murloc992 wrote:Damn my Super Smash Bros. Clone project with server->client, online physics and kirby with a trollface on it pales against that.viejodani wrote:This is for the early stages of development. but after suffering with Panda3D and it's physics, I switched to Irrlicht.
This is a screen of a stage of our open source game Smash Nation, based on on Melee and Brawl
I'm not the owner of the project. I'm the lead developer.
this is the main page
http://smashnation.net/
My first entry:
Super Smash Bros. Clone net test:
Btw, the performance is around 500 fps normally, but that time I have ran 2 clients and a server simultaneously.
Screenshot of the Month March 2011 [Winner announced!]
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- Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..
you're more far away. I have to move all resources from Panda3D and I still am organizing the code to make it modular.Murloc992 wrote:
Damn my Super Smash Bros. Clone project with server->client, online physics and kirby with a trollface on it pales against that.
nice project, by the way. I will use SFML for audio and network code.
the new screen will be posted soon
-- Never lose your sense of wonder --
Can i still submit? If so,
Name: Teh deferred rendering on da Island
Edit: i uploaded a second screen. There was irrEdit running on background in the first one, so the fps was kinda poor.
Name: Teh deferred rendering on da Island
Edit: i uploaded a second screen. There was irrEdit running on background in the first one, so the fps was kinda poor.
Last edited by ent1ty on Fri Mar 18, 2011 7:47 pm, edited 1 time in total.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Well, i guess you can appreciate the screen only if you know at least something about deferred rendering.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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It's just showing a high amount of dynamic lights, which is common in every deferred rendererent1ty wrote:Well, i guess you can appreciate the screen only if you know at least something about deferred rendering.
Although your screenshot has a nice mood to it, it could use a skydome and/or some background geometry
Also, a deferred renderer gives a lot of possibilities for post-processing, so why not show off those capabilities?
Last edited by Radikalizm on Fri Mar 18, 2011 9:18 pm, edited 1 time in total.
It's work in progress. Don't worry, both parallax mapping and post processing is planned
It's been in development since December 2010, and on hold for about two months. So like a month of real development
It's been in development since December 2010, and on hold for about two months. So like a month of real development
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Well I don't think that something should win just because its using a "complex" technique, normal viewer would just see random lights in the scene.Well, i guess you can appreciate the screen only if you know at least something about deferred rendering.
You should instead create some sort of level that could use it to make it more appealing.
Not trying to flame you, just my opinion.
Working on game: Marrbles (Currently stopped).
Well the problem is, i'm not an artist, so i can't create some nice level. And since this is a coder's forum, i though implementing a nice technique would be good enough.serengeor wrote:Well I don't think that something should win just because its using a "complex" technique, normal viewer would just see random lights in the scene.Well, i guess you can appreciate the screen only if you know at least something about deferred rendering.
You should instead create some sort of level that could use it to make it more appealing.
Not trying to flame you, just my opinion.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
I understand that as I'm not a good artist myself, but this competition should be about nice scenes instead of just random things, you could have just used some freely available models/scenes and used your deferred renderer there, that would make it a lot better for this competitionent1ty wrote:Well the problem is, i'm not an artist, so i can't create some nice level. And since this is a coder's forum, i though implementing a nice technique would be good enough.serengeor wrote:Well I don't think that something should win just because its using a "complex" technique, normal viewer would just see random lights in the scene.Well, i guess you can appreciate the screen only if you know at least something about deferred rendering.
You should instead create some sort of level that could use it to make it more appealing.
Not trying to flame you, just my opinion.
Working on game: Marrbles (Currently stopped).
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