Here are some screenshots of perlin noise and an exponent curve function that I am working with for irrWeatherManager clouds. I got a little distracted with the fun.
Awesome Cobra you should create gallery in 3d you could walk. that would be interessting.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
My first game : A world-rotates-around-the-ship top down shootemup with gameplay crossed between Elite and old Amiga games Seek and Destroy or Transplant (video here). The plan is to have space exploration and trading as well as fast paced battles with lots of bullet eye candy.
Looks awesome Gorbstein! Any plans on adding some planetary effect shaders? Some atmosphere shaders would be nice, a regular lighting model just looks strange on a complete planet
Yeah, it's in the plan once I have the gameplay finished. I don't have any experience of shaders at all so this will be a nice test-bed when I come to learning.
Do you have any references for planet shading techniques?
Gorbstein wrote:Yeah, it's in the plan once I have the gameplay finished. I don't have any experience of shaders at all so this will be a nice test-bed when I come to learning.
Do you have any references for planet shading techniques?
D
Nvidia has a planetary atmosphere shader in their GPU Gems 2 book
The out of atmosphere scattering looks awesome, something to get my teeth into. I also intend to improve the textures, most of the models and textures are placeholders atm.
51, beat ya! Third try. The first two I crashed in some planet in the very first second. X) Actually there were 58, but this was the last screenie I`ve taken. Too lazy to play right now. ( http://pics.data.bg/categories/1/%D0%BE ... tmap_image )
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."