In a nutshell...
As well as introducing the deepMesh (.dpm) model format, it also imports and exports to several third-party model formats including .x, .3ds, .b3d, .obj, .smd, .irrmesh, and ogre .xml (22 total imports, and 10 export formats)
Boned keyframe animation is currently supported for .b3d and .dpm formats, with much wider animation support planned for the next version.
Models can be built from scratch using the mesh editor, or with the 28 primitive types available, including your regular cubes, spheres, cones, torus etc.. as well as more advanced shapes like 3DText, pipes, coils and more.
The integrated UVMapper and Auto-Texturing tools allow you to quickly create seamless texturing with the sweep of a mouse, or unwrap the model automatically with UVAtlas, Planar or Projective mapping tools.
- Primitive-based modelling with over 28 primitive types
- Create and edit models from scratch with the vertex editor and mesh builder
- Import support for 20 model formats, (including .x, .3ds, .b3d, .obj, ogre .mesh, collada and irrlicht)
- Export support for .x, .3ds, .b3d, irrlicht .irrmesh, ogre .xml, .smd, luxrender and .ply
- The deepMesh model format provides deep control of animated or static models
- Material editor allows direct painting of faces with up to 4 texture-layers per material
- Powerful mesh modifiers and editing tools
- Boolean operations (CSG) for carving complex shapes from primitives
- Integrated UV Mapper with a range of auto-unwrap and manual editing tools
- Mesh optimization tools for welding, polygon reduction and cleanup
- Support for keyframe animation, bones (skinning) and hierarchical animation
- Integrated direct-illumination lightmapper
- Illustrated user-manual covers over 50 topics with step-by-step tutorials
- Free updates for life - Buy once, update for free.. forever.
Find out more about the features at.. www.deepmesh3d.com
You can try the deepMesh 1.3 Demo (feature-limited) [here]
Major Update: Version 1.3 is now available - deepMesh owners check your email for a download link to the latest version.
New features in v1.3...
- Added Collada (.dae) export
- Selecting vertices is now many times faster
- Added Group-select, multiple-select, select-all
- Added Shortcut keys to select next,previous object
- Added position/rotation info to frames panel
- Added more keyboard shortcuts
- Perspective camera orientation is now kept when switching view-modes
- Fixed issues with auto-focus on child objects
- Finer controls for light-range slider
- Added option to scale light-markers small/medium/large
- Added ability to move/rotate preview before building
- Added 'Combine Matching Meshbuffers' optimization
- Split meshbuffers into seperate mesh-objects
- Merge meshes now auto-populates with selected group
- Added 'show activation-key' to help menu
- Inherits all fixes from v1.2c limited release
- Minor manual updates