deepMesh is a 3D modeling, animation, uvmapping and lightmapping application built with irrlicht. The materials are based on irrlicht enums, so what you see in the editor, is what you get in the export.In a nutshell...
- Primitive-based modelling with over 28 primitive types
- Create and edit models from scratch with the vertex editor and mesh builder
- Import support for 20 model formats, (including .x, .3ds, .b3d, .obj, ogre .mesh, collada and irrlicht)
- Export support for .x, .3ds, .b3d, irrlicht .irrmesh, ogre .xml, .smd, luxrender and .ply
- The deepMesh model format provides deep control of animated or static models
- Material editor allows direct painting of faces with up to 4 texture-layers per material
- Powerful mesh modifiers and editing tools
- Boolean operations (CSG) for carving complex shapes from primitives
- Integrated UV Mapper with a range of auto-unwrap and manual editing tools
- Mesh optimization tools for welding, polygon reduction and cleanup
- Support for keyframe animation, bones (skinning) and hierarchical animation
- Integrated direct-illumination lightmapper
- Illustrated user-manual covers over 50 topics with step-by-step tutorials
- Free updates for life - Buy once, update for free.. forever.
Find out more about the features at.. www.deepmesh3d.com
You can try the deepMesh 1.3 Demo (feature-limited) [here]
Major Update: Version 1.3 is now available - deepMesh owners check your email for a download link to the latest version.
New features in v1.3...
- Added Collada (.dae) export
- Selecting vertices is now many times faster
- Added Group-select, multiple-select, select-all
- Added Shortcut keys to select next,previous object
- Added position/rotation info to frames panel
- Added more keyboard shortcuts
- Perspective camera orientation is now kept when switching view-modes
- Fixed issues with auto-focus on child objects
- Finer controls for light-range slider
- Added option to scale light-markers small/medium/large
- Added ability to move/rotate preview before building
- Added 'Combine Matching Meshbuffers' optimization
- Split meshbuffers into seperate mesh-objects
- Merge meshes now auto-populates with selected group
- Added 'show activation-key' to help menu
- Inherits all fixes from v1.2c limited release
- Minor manual updates
