IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper

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JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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Post by JP »

There is no version available. 0.2 is the latest version, in another thread.
Image Image Image
flyrxue
Posts: 3
Joined: Tue Jul 11, 2006 1:33 am

give me a help

Post by flyrxue »

the download link was disable,who can give me a copy or a download link
my email :flyrxue@163.com
carlos001
Posts: 2
Joined: Thu May 05, 2011 6:43 pm

Re: give me a help

Post by carlos001 »

flyrxue wrote:the download link was disable,who can give me a copy or a download link
my email :flyrxue@163.com
hi
if you have the link for download irrPhysx0.3 please send it to me
my email: marlenyu@infomed.sld.cu
robmar
Posts: 1125
Joined: Sun Aug 14, 2011 11:30 pm

Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper

Post by robmar »

All the links are broken on this page, can anyone update?
aburt11
Posts: 66
Joined: Sun Jan 15, 2012 10:27 am

Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper

Post by aburt11 »

does anyone know how to fix this??

Code: Select all

        /*
        u32 current = device->getTimer()->getRealTime();
                u32 original = 0;
                u32 PhysicsTime = ((current - original)/1000);
                // Set the physics simulation going
                physxManager->simulate(TimeElapsed);
        
                // Wait for the physics simulation to finish
        physxManager->fetchResults();
        
                // Render Physx debug data
                physxManager->renderDebugData(video::SColor(225,255,255,255));
        
        */
its for the main loop btw
zerochen
Posts: 273
Joined: Wed Jan 07, 2009 1:17 am
Location: Germany

Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper

Post by zerochen »

what do you mean by how to fix it?

- remove the /* */ ? :D
- original is always zero
- if (current - original) < 1000 than PhysicsTime is always zero
- TimeElapsed is not declared

what are you expecting? what is the error?
aburt11
Posts: 66
Joined: Sun Jan 15, 2012 10:27 am

Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper

Post by aburt11 »

i commented out the code so the program would work -_-

but i dont understand how to get the elapsed time so the physics simulation will step thgough as it needs the elapsed time to calculate.
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