Level Editor

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MG

Level Editor

Post by MG »

Yes, irrlicht display .3ds, but when i make .map, Q3Build make shadow map. In .3ds scene i must using dinamics light, and 'game' is maybe slowest than Quake BSP scene.
Krampe
Posts: 48
Joined: Tue Oct 14, 2003 8:37 pm

Post by Krampe »

Oki, then you have to use 3dsmax5's feature "render to texture" so you can bake the shadows onto the texture. Or you have to use apps which can export/create geometry for the .map format, like Hammer, Worldcraft or apps like that? Dont know that exactly. Dont know other ways...
MG

Level Editor

Post by MG »

Thanks for answer. I try it.
In 3DS MAX5 is function "render to texture"? Is it this function in MAX4?
Krampe
Posts: 48
Joined: Tue Oct 14, 2003 8:37 pm

Post by Krampe »

I think this "render to texture" is new since 3dsmax5 :(

But there is a way to combine a texture with a lightmap in Irrlicht, so you can create the lightmaps on your own in greyscale. Im a newbie though, so i cant explain it to you exactly. Use the search function here and look it up in the api :)
pit
Posts: 5
Joined: Sun Sep 28, 2003 3:53 pm

Post by pit »

i was looking for a level editor, and i found GTKradiant wich is i think the very best one, i thought that it would be hard to andle but it's really easy, try it, there is a lot of tutorial on the web also so you can learn fastly

pit
blueman
Posts: 4
Joined: Mon Oct 13, 2003 11:27 am

Post by blueman »

sorry for resurrecting this thread again, but i really need to know how can you make levels in Valve hammer editor and then use then in irrlicht.
We use Hammer Editor from Valve. An then we export the map to a map file and compile it into our own level format. it works fine!
If the guest is still around, i just want to know what he means when he says "compile it into our OWN level format."
stampsm

Post by stampsm »

just say no to paying for software
use anim8tor it is free it can export 3ds obj and others
it is easy to use since it gives you what you need and not a lot of extra junk
stampsm

Post by stampsm »

just say no to paying for software
use anim8tor it is free it can export 3ds obj and others
it is easy to use since it gives you what you need and not a lot of extra junk
Tequilla
Posts: 40
Joined: Mon Nov 10, 2003 3:42 pm
Location: Germany
Contact:

Post by Tequilla »

Is it possible to compile a *.map-file to quake3-levelformat without having Qake3? GTKBuild aks me for several exe-files. Are they included in Quake3 only, or can I get them somewhere for free?
Or is there any other way to make maps with freeware-editors which support shadow-/light-maps?
Krampe
Posts: 48
Joined: Tue Oct 14, 2003 8:37 pm

Post by Krampe »

There are several compilers for that:

- SHLCT
- Q2Beaver
- Zoners Half Life Tools

Use google 8)
Tequilla
Posts: 40
Joined: Mon Nov 10, 2003 3:42 pm
Location: Germany
Contact:

Post by Tequilla »

Ah! Thank you :)
Vortex

Post by Vortex »

You can also use QuArK to make BSP's. It's a very user-friendly program and worth a try.
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