Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Mr_Ridd
- Posts: 63
- Joined: Tue Sep 28, 2004 5:16 am
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by Mr_Ridd »
Hey
I re-compiled the engine last night and...
No errors and no warnings. I couldn't believe it. I just included the DX9 include and lib files and it did its thing. I am very impressed.
I didn't want to re-compile because I thought I would be there a while fixing the errors. But it all went well.
Once again, congrats.
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bal
- Posts: 829
- Joined: Fri Jun 18, 2004 5:19 pm
- Location: Geluwe, Belgium
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by bal »
That's why the source is for, recompiling the engine. But indeed, with some API's this can cause problems, luckily not with Irrlicht

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niko
- Site Admin
- Posts: 1759
- Joined: Fri Aug 22, 2003 4:44 am
- Location: Vienna, Austria
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Contact:
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by niko »
Hehe, that's why I am testing it with 5 different compilers. It's a lot of work but rewarding
