Project Photofly

A forum to store posts deemed exceptionally wise and useful
Adler1337
Posts: 471
Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Post by Adler1337 »

Meh. It's not that useful for games. Plus the modelling programs I already use can do the same thing with better results.
multum in parvo
Klunk
Posts: 264
Joined: Mon Jan 10, 2011 5:21 pm

Post by Klunk »

why ? it's free, you may have a need to create 100 photo realistic heads. A simple script can match a generic low poly head mesh to the hi res geometry. render to texture will create diffuse & normal. jobs a good un.
results look pretty good to me.

http://www.youtube.com/watch?v=9cb9Suu8w3Y

and hand modeling these kind of creases well is tough even with apps like z brush

http://www.youtube.com/watch?v=VRLEIGDi ... re=related

of course hi res geometry has no practical usage in games :?

in fact for creating just surface normal & diffuse maps this kind of thing is perfect. Building rubble for example, find a suitable demolition site, lots of photos of a random rubble pile. Generate the hires mesh in photofly export to max, and render to texture to a flat plane. simples. You will create much more "depth" to the textures than using something like the nvidia normal map filter.
Last edited by Klunk on Tue Jun 14, 2011 8:30 pm, edited 2 times in total.
Adler1337
Posts: 471
Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Post by Adler1337 »

I'm not saying it's useless or not cool, just not practical for me at least. The major problem I have with things like that is the ridiculous amount of clean up those types of models usually need. It is usually almost easier to model from scratch than rework an extremely messy model. Also when I said that the modelling programs I use can do the same thing, I wasn't talking about hand modelling. I was talking about generating models from pictures.
why ? it's free
I didn't realize it was free. When I went to the site it asked to log in in order to download so I figured it wasn't free. Maybe I'll check it out to see how well it performs.

EDIT: I just played around with it for a little while and looked at some of the videos, and I stand by my "meh". It's not really anything I haven't seen before, and it requires a ton of pictures that you have to stitch together which practically takes as long to do as modelling something. Plus shiny and transparent object supposedly don't work which kind of sucks. IMO it is just a flashy novelty that gives people a cheap(cost of camera) 3d scanner.
multum in parvo
Klunk
Posts: 264
Joined: Mon Jan 10, 2011 5:21 pm

Post by Klunk »

you keep your blinkers on

first attempt, quick test, 20 mins, 15 photos, mostly waiting for them to upload

Image

model was loaded into max and projection map to a plane and the rendertotexture, normal, lighting, diffuse and height



Image

Image

Image

Image


and to finish, a plane in max with a parallax shader (light map was re-rendered as an ambient occlusion map. 15 photos to this with no artistic intervention all procedural, you can meh all you like.

Image
Klunk
Posts: 264
Joined: Mon Jan 10, 2011 5:21 pm

Post by Klunk »

one final final image, re-render the normal map, with a gray scale diffuse as a bump map to give it some more hi frequency grain

Image
loki1985
Posts: 214
Joined: Thu Mar 31, 2005 2:36 pm

Post by loki1985 »

respect. that looks really nice.
Klunk
Posts: 264
Joined: Mon Jan 10, 2011 5:21 pm

Post by Klunk »

thanks, can't see it being any use in games though ;)
HerrAlmanack
Posts: 52
Joined: Mon Jun 13, 2011 3:50 pm

Post by HerrAlmanack »

that doesn't really look useful for a game model... looks like you will be packing in quite a few hundreds, or more, tris just for a few rocks that could be modelled for under 100..

still pretty cool. :D only 3d printers made cheap is left!
Klunk
Posts: 264
Joined: Mon Jan 10, 2011 5:21 pm

Post by Klunk »

no i'm pushing 2 tris there.
Last edited by Klunk on Wed Jun 15, 2011 3:43 pm, edited 1 time in total.
HerrAlmanack
Posts: 52
Joined: Mon Jun 13, 2011 3:50 pm

Post by HerrAlmanack »

Klunk wrote:no i pushing 2 tri there.
2 triangles? so are the rest nurbs or something?
Klunk
Posts: 264
Joined: Mon Jan 10, 2011 5:21 pm

Post by Klunk »

Image
Klunk
Posts: 264
Joined: Mon Jan 10, 2011 5:21 pm

Post by Klunk »

Klunk
Posts: 264
Joined: Mon Jan 10, 2011 5:21 pm

Post by Klunk »

only 3d printers made cheap is left!
nope that's been done too.

http://www.youtube.com/watch?v=snOErpOP5Xk
HerrAlmanack
Posts: 52
Joined: Mon Jun 13, 2011 3:50 pm

Post by HerrAlmanack »

Klunk wrote:
only 3d printers made cheap is left!
nope that's been done too.

http://www.youtube.com/watch?v=snOErpOP5Xk
amazing
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