Octree culling

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
andres
Competition winner
Posts: 78
Joined: Tue Jul 08, 2008 5:18 pm
Location: Guarapuava/Brazil
Contact:

Octree culling

Post by andres »

Hey, i'm creator and one of developers of IrrRPG Builder (http://irrrpgbuilder.sourceforge.net). Today i've finished my first prototype of an octree system.

The first results are really good, my technique icreases the framerate in very large scenes. screens and first results are available in this page:

http://irrrpgbuilder.sourceforge.net/fo ... 36&start=0

Image
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

Image
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Octree culling

Post by hendu »

Interesting. I remember seeing an octree scene manager here before though?
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Re: Octree culling

Post by hybrid »

Just a note: I've moved this thread here, as it's more of a project than a discussion.
andres
Competition winner
Posts: 78
Joined: Tue Jul 08, 2008 5:18 pm
Location: Guarapuava/Brazil
Contact:

Re: Octree culling

Post by andres »

hendu wrote:Interesting. I remember seeing an octree scene manager here before though?
I'm not sure about now, but some time ago i've searched and found nothing for irrlicht, only the ogre3D OctreeSceneManager.
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

Image
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: Octree culling

Post by serengeor »

hendu wrote:Interesting. I remember seeing an octree scene manager here before though?
Maybe this: http://irrlicht.sourceforge.net/forum/v ... =9&t=38987 ?
Working on game: Marrbles (Currently stopped).
Post Reply