Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
wing64
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by wing64 »

@stefbuet: nice shot, good job.
Brainsaw
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Brainsaw »

I have added a cockpit to the planes and helicopters in my IrrOdeCar demo:

Image

Doesn't look that good, but it was really easy to create a GUI that renders to texture (btw: the artificial horizon uses a second scene manager that renders to a texture that is used in the GUI that renders to a texture :shock: ).
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Mel
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

Image

A new record achieved? 17 highly detailed characters with shader skinning :) Each character (and the visible shadows) have 15000 triangles, around 250000 skinned triangles per frame, and the performance is 52 fps, the curious thing is that if i see this scene from other positions, it only reaches 42 fps. I wish i knew how to avoid the performance fall...

edit: The board crops a part of the image, right click on the image and select "view image"
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
RdR
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by RdR »

Image

Added a new tank model for the game.
To bad I still not get the normal maps working correctly

Should look like this:
Image
Brainsaw
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Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Brainsaw »

I have added a camera that can be rotated around (or inside) the planes or helicopters in my IrrOdeCar demo:

Image

On the second screenshot you can see the rendered texture for the cockpit using the Irrlicht GUI system:

Image
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hendu
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Thou shalt cel-shade.

Image
Radikalizm
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Radikalizm »

That looks pretty sweet, the scene looks just like a painting, I like it ;)
serengeor
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by serengeor »

Looks nice indeed :)

btw, what does "Thou shalt" mean?
Working on game: Marrbles (Currently stopped).
Radikalizm
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Location: Leuven, Belgium

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Radikalizm »

serengeor wrote:Looks nice indeed :)

btw, what does "Thou shalt" mean?
It's archaic english for "You will" or "You shall"
serengeor
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by serengeor »

Radikalizm wrote:
serengeor wrote:Looks nice indeed :)

btw, what does "Thou shalt" mean?
It's archaic english for "You will" or "You shall"
I see, thanks :wink:
Working on game: Marrbles (Currently stopped).
HerrAlmanack
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Joined: Mon Jun 13, 2011 3:50 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by HerrAlmanack »

hendu wrote:Thou shalt cel-shade.

Image

I'm no artist and my taste might not be pro. but that looks beautiful. Makes me feel like playing a deep RPG or something :P
fmx

Re: Post Your Irrlicht Screenshots / Render Here.

Post by fmx »

@hendu
That is one impressive render :)
I love the lighting and how the celshaded effect doesn't altogether eliminate the details.
Maybe you should add in some bloom (or more specifically, HDR-tonemapping) to really bring out the contrast
Radikalizm
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Radikalizm »

fmx wrote:@hendu
That is one impressive render :)
I love the lighting and how the celshaded effect doesn't altogether eliminate the details.
Maybe you should add in some bloom (or more specifically, HDR-tonemapping) to really bring out the contrast
Personally I wouldn't do bloom since I don't think it would go together nicely with the cel-shading (although tonemapping should be ok)
The image does look rather desaturated right now, everything is close to a greyish color, maybe this was done on purpose (and if so, ignore this post) but I think it would look better if the colors were to stand out some more
ultramedia
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by ultramedia »

hendu wrote:Thou shalt cel-shade.

Image
Nice :)

As in, nice image AND nice to see some NON programmer art in irrlicht...
hendu
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Playing with gpu-generated terrain, terrain texture splatting, and some detail rubble.

Image
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