Post your Irrlicht gameplay video here
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Re: Post your Irrlicht gameplay video here
currently in Pre-Alpha stage
programing in VB.NET VS2010 and IrrLicht 1.7.x with irrLicht Lime wrapper
http://www.youtube.com/watch?v=Qf_01FdNyuo
programing in VB.NET VS2010 and IrrLicht 1.7.x with irrLicht Lime wrapper
http://www.youtube.com/watch?v=Qf_01FdNyuo
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You could argue with me all day long about which language is best.
But what it comes down to is:
which language is best for YOU and which language is best for ME.
You could argue with me all day long about which language is best.
But what it comes down to is:
which language is best for YOU and which language is best for ME.
Re: Post your Irrlicht gameplay video here
Thanks Sudi
Here is just a lvl gameplay (1:20) :
http://www.youtube.com/watch?v=rfTAj1HHSTY
I added some normal maps to blocks.
Here is just a lvl gameplay (1:20) :
http://www.youtube.com/watch?v=rfTAj1HHSTY
I added some normal maps to blocks.
CuteAlien wrote:coders are well-known creatures of the night
Re: Post your Irrlicht gameplay video here
that's sweet. Effects on the ball are technically interesting but maybe "too much" in my opinionstefbuet wrote:Thanks Sudi
Here is just a lvl gameplay (1:20) :
http://www.youtube.com/watch?v=rfTAj1HHSTY
I added some normal maps to blocks.
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
Re: Post your Irrlicht gameplay video here
Too much effects everywhere for me, but other than that it looks like a good gameteto wrote:that's sweet. Effects on the ball are technically interesting but maybe "too much" in my opinionstefbuet wrote:Thanks Sudi
Here is just a lvl gameplay (1:20) :
http://www.youtube.com/watch?v=rfTAj1HHSTY
I added some normal maps to blocks.
Working on game: Marrbles (Currently stopped).
Re: Post your Irrlicht gameplay video here
Yeah in fact this is my first 3D game ever. (I made some 2D Flash games previously).
At the begining I just wanted to train myself with some kind of easy game like a marble to be able to work on a 3D space shooter from a 2D version I made a while ago in Flash but then I added so much things to it like map loading from files, then I wrote a better GUI, a full user friendly map editor, then I wanted a better lighting so I looked for shaders and I made my graphic lib which can do deferred render with transparent things, AA and post process... Then I switched from GCC to MSVC.... and so many things (too many?)
It tooks me 3 years and I guess I'll spend a last year to have a very polished game. For now I'm optimising it, it's really too slow and I'm trying to make it work on every machine also.
My biggest mistake was to don't use tender specifications.
At the begining I just wanted to train myself with some kind of easy game like a marble to be able to work on a 3D space shooter from a 2D version I made a while ago in Flash but then I added so much things to it like map loading from files, then I wrote a better GUI, a full user friendly map editor, then I wanted a better lighting so I looked for shaders and I made my graphic lib which can do deferred render with transparent things, AA and post process... Then I switched from GCC to MSVC.... and so many things (too many?)
It tooks me 3 years and I guess I'll spend a last year to have a very polished game. For now I'm optimising it, it's really too slow and I'm trying to make it work on every machine also.
My biggest mistake was to don't use tender specifications.
CuteAlien wrote:coders are well-known creatures of the night
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Re: Post your Irrlicht gameplay video here
Ok. Nothing that exiting here to present. But, I worked on a new viewport manager class implementation and it's almost complete (the class). I'm very happy the way it work and I wanted to show how it worked.
This is a "new" prototype of my FK Editor, I'm working on. I won't be released for a while. At the moment, only the viewport is working, so it's no use for anybody. I will perhap release the source when I will complete the viewport class, but the application is really very, very far to reach a "fully operational" state.
Here is the video, since the menus are somewhat small, if you can view it in 720p, you'll see it better.
http://www.youtube.com/watch?v=uUvNyXqI6EY
This is a "new" prototype of my FK Editor, I'm working on. I won't be released for a while. At the moment, only the viewport is working, so it's no use for anybody. I will perhap release the source when I will complete the viewport class, but the application is really very, very far to reach a "fully operational" state.
Here is the video, since the menus are somewhat small, if you can view it in 720p, you'll see it better.
http://www.youtube.com/watch?v=uUvNyXqI6EY
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Re: Post your Irrlicht gameplay video here
Hallo guys,
Got some progress again with my OverHeat project, still working on my shadow system... a lot of things to do, but here is a small preview for now.
http://www.youtube.com/watch?v=dgUw1ukE-UU
Got some progress again with my OverHeat project, still working on my shadow system... a lot of things to do, but here is a small preview for now.
http://www.youtube.com/watch?v=dgUw1ukE-UU
Re: Post your Irrlicht gameplay video here
Nice physics Escen! I bet you spend a long time with stones just flying around wildly before you got that ;-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: Post your Irrlicht gameplay video here
Well spend the most time adjusting the car physics on high speed, It's getting close to acceptable. Only I wonder if I will finish it as a race game, like my first version: http://www.youtube.com/watch?v=3N7JbDEQtJs&NR=1, or an 4x4-terrain game. We can make a poll for it.I bet you spend a long time with stones just flying around wildly before you got that
Re: Post your Irrlicht gameplay video here
Combo of both! 4X4 offroad racing game. And then you call it Dakar: Overheat !!
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Re: Post your Irrlicht gameplay video here
You are right ACE247, here is my try-out racing mode:
http://www.youtube.com/watch?v=6qed2rv40Mo
http://www.youtube.com/watch?v=6qed2rv40Mo
Re: Post your Irrlicht gameplay video here
You need to make some really bumpy terrain that rattles the bones if its meant to be offroad. And then add a First person in car camera so you can see your head knocking against the car frame!! Also add a lot of unexpected rocks and ditches aswell as rivers into the game so it can have some REALLY rough driving!
If you need some reference material, just look at some Dakar rally clips, or I might even go out for fun this weekend with a cam and drive across the desert landscape. (Live in Namibia, so I know what _OFFROAD_ means. )
If you need some reference material, just look at some Dakar rally clips, or I might even go out for fun this weekend with a cam and drive across the desert landscape. (Live in Namibia, so I know what _OFFROAD_ means. )
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Re: Post your Irrlicht gameplay video here
I can't be the only one with previews, I promise, this is the last one...this year.
Had a funny moment during my early attempts implementing a waterscenenode, it felt really unnatural to drive below water level, the mind is a strange thing.
just wanted to share.
http://www.youtube.com/watch?v=BCubKFV-APA
Had a funny moment during my early attempts implementing a waterscenenode, it felt really unnatural to drive below water level, the mind is a strange thing.
just wanted to share.
http://www.youtube.com/watch?v=BCubKFV-APA
Re: Post your Irrlicht gameplay video here
http://www.youtube.com/watch?v=68LGMu_DY90
This is the current state of things.... The FPS camera of Irrlicht could be a bit smoother in motion....And the framerate is lowered because of FRAPS's framerate lock to 30 fps. Eveyrthing is set to its maximum value, but the antialiasing, which is disabled.
This is the current state of things.... The FPS camera of Irrlicht could be a bit smoother in motion....And the framerate is lowered because of FRAPS's framerate lock to 30 fps. Eveyrthing is set to its maximum value, but the antialiasing, which is disabled.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Post your Irrlicht gameplay video here
Wow Mel, that looks really nice and polished keep it up!