My goal is another one of those in space 3d games.
I obviously want a starfield like background, that the background rotates with the camera. No zooming to objexts etc, there for the feel of space. This I am not quite sure how to do. Any suggestions would be appreciated.
I will also have planetary bodies, that will be individual entities that do zoom in and have characteristics. I am thinking of billboard type scenes, with light scenes also for each. using the appropriate mesh I should be able to create these from a distance and then they do zoom as you get closer. This is my thought but a better suggestion is also appreciated.
I do nt need the coding (best way to learn Irrlicht is to figure it out).
I purchased Irrlicht 1.7 Realtime 3D Engine and at first was dismayed as the latter half of the book did not have full code. But I found as I worked through the book and used the earlier lessons it was fairly easy to fill in the gaps. I love the book, and I am learning a lot about Irrlicht. I bailed on C# and XNA and I do not regret it.
3d space background
Re: 3d space background
Hi,
One way is to use a skybox for a starfield background. There is actually a recent posting in code snippets forum you can take a look at which uses a skybox background for a space game. I'm sure there are more examples on the forum as well.
http://irrlicht.sourceforge.net/forum/v ... =9&t=45192
One way is to use a skybox for a starfield background. There is actually a recent posting in code snippets forum you can take a look at which uses a skybox background for a space game. I'm sure there are more examples on the forum as well.
http://irrlicht.sourceforge.net/forum/v ... =9&t=45192
Re: 3d space background
I went to skydome and it looks great!