Querying higher shader models

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Querying higher shader models

Post by 3DModelerMan »

I'm trying to use driver->queryFeature to determine which shader models are supported. But the video driver features only go up to VS3.0 and PS3.0 where the vertex shader type, and pixel shader type enums go up to VS5.0 and PS5.0. Is there any way to query higher shader models?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
hybrid
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Re: Querying higher shader models

Post by hybrid »

I think the proper number from the gfx driver should be stored in the new driver attribute system. Only available in SVN/trunk, though.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Re: Querying higher shader models

Post by 3DModelerMan »

Oh. Okay how long will it be before it's released? I'm working on an add-on that kind of requires using the current stable release.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
hybrid
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Re: Querying higher shader models

Post by hybrid »

Looks like we might miss end of this year...
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Re: Querying higher shader models

Post by ACE247 »

Wow really? Again? Its been very long since anything happened with an official release. Any way to make at least a Christmas Official release?
hybrid
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Re: Querying higher shader models

Post by hybrid »

No, but we might start with the beta until then maybe. Which needs another 4 weeks to finish, so no chances for the official release until christmas.
Virror
Posts: 191
Joined: Mon May 02, 2011 3:15 pm

Re: Querying higher shader models

Post by Virror »

I'm just happy its actually drawing closer : D
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