Querying higher shader models
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3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Querying higher shader models
I'm trying to use driver->queryFeature to determine which shader models are supported. But the video driver features only go up to VS3.0 and PS3.0 where the vertex shader type, and pixel shader type enums go up to VS5.0 and PS5.0. Is there any way to query higher shader models?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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hybrid
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Re: Querying higher shader models
I think the proper number from the gfx driver should be stored in the new driver attribute system. Only available in SVN/trunk, though.
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3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Re: Querying higher shader models
Oh. Okay how long will it be before it's released? I'm working on an add-on that kind of requires using the current stable release.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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hybrid
- Admin
- Posts: 14143
- Joined: Wed Apr 19, 2006 9:20 pm
- Location: Oldenburg(Oldb), Germany
- Contact:
Re: Querying higher shader models
Looks like we might miss end of this year...
Re: Querying higher shader models
Wow really? Again? Its been very long since anything happened with an official release. Any way to make at least a Christmas Official release?
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hybrid
- Admin
- Posts: 14143
- Joined: Wed Apr 19, 2006 9:20 pm
- Location: Oldenburg(Oldb), Germany
- Contact:
Re: Querying higher shader models
No, but we might start with the beta until then maybe. Which needs another 4 weeks to finish, so no chances for the official release until christmas.
Re: Querying higher shader models
I'm just happy its actually drawing closer : D