Weapon Positioner toolkit - reworked

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arnir
Competition winner
Posts: 154
Joined: Sat Jan 20, 2007 4:36 pm
Location: Czech Republic

Weapon Positioner toolkit - reworked

Post by arnir »

Toolkit for easy setup of weapon to your FPS game!

GUI has been reworked.
Now is weapon-setup much easier (spinbox + mouse scroll)
Check download link bellow!


screen (older version)
Image

video (older version):
http://www.youtube.com/watch?v=1Y9Q3MaLwHs



Download Binary+Source (REWORKED):
http://www.gamefront.com/files/22702631 ... worked.rar



If you have any questions:
kilobytegames@gmail.com
Last edited by arnir on Mon Dec 03, 2012 9:17 am, edited 2 times in total.
programmer is bad designer
designer is bad programmer
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Re: Weapon Positioner toolkit

Post by sudi »

Seams pretty useless except seeing how the model looks....
maybe add wrapper class to allow direct serialisation/de-serialisation and defining animation sequences that can be triggered by name/id. Then maybe attaching hook points to allow easy acces to certain parts of the weapon to add special effects/ui.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
arnir
Competition winner
Posts: 154
Joined: Sat Jan 20, 2007 4:36 pm
Location: Czech Republic

Re: Weapon Positioner toolkit

Post by arnir »

Seams pretty useless except seeing how the model looks....
exactly :wink: program is used to setting up the right position of gun... so we needn't setting up the values by guesstimate
programmer is bad designer
designer is bad programmer
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Re: Weapon Positioner toolkit

Post by ACE247 »

Thanks for the nifty little tool. :)
It don't do much, but it does it well.
darksmaster923
Posts: 51
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Location: huntington beach

Re: Weapon Positioner toolkit

Post by darksmaster923 »

Every video game modder would love this
Programmers are merely tools to convert caffeine into code.
serengeor
Posts: 1712
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Location: Lithuania

Re: Weapon Positioner toolkit

Post by serengeor »

darksmaster923 wrote:Every video game modder would love this
Why?
A game would already have this, and thus it would be pointless to port this code to that game. (unless you're talking about some other kind of modding about which I don't have any clue)

It might be useful for someone who wants to know how to implement this in his own framework. But then again, implementing something on your own would be even more useful.
Working on game: Marrbles (Currently stopped).
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Re: Weapon Positioner toolkit

Post by sudi »

like i said make it usefull...
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Cube_
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Re: Weapon Positioner toolkit

Post by Cube_ »

I agree with sudi. it isn't really usefull.
"this is not the bottleneck you are looking for"
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Re: Weapon Positioner toolkit

Post by ACE247 »

Clearly none of you ever had to do much with FPS games...
shadowslair
Posts: 758
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Location: Bulgaria

Re: Weapon Positioner toolkit

Post by shadowslair »

Well, this is just a simple tool, which obviously does the job for him to get the best looking weapon transformation setup. He`s just sharing it in case someone can find it useful for his/her project, not to waste an hour or two reinventing the wheel. Comes with the source, so any extra features one may need can be added easily. Noone is forcing you to use it. I believe any piece of code is welcome, and the only thing one can say is "Thanks for sharing, pal". :wink:
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: Weapon Positioner toolkit

Post by serengeor »

ACE247 wrote:Clearly none of you ever had to do much with FPS games...
Yeah, never coded one for sure. Though I used to play one (still do sometimes, but now it's a mod of it which includes no shooting whatsoever :lol: ).

Anyways, this code could be useful to one who would make a sort of walk trough demo or something. One that would be writing/modding a game would have to know how to do this kind of stuff. And I agree to shadowslair that any peace of code (as long as it's easy to follow) is welcome, some might find it useful others don't. If you can't find it useful leave it for someone that might find it useful ;)
Working on game: Marrbles (Currently stopped).
Cube_
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Re: Weapon Positioner toolkit

Post by Cube_ »

oh there is sourcecode?
Then it can indeed be usefull!
I just need to add a lot of stuff added. ^^*
"this is not the bottleneck you are looking for"
arnir
Competition winner
Posts: 154
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Location: Czech Republic

Re: Weapon Positioner toolkit

Post by arnir »

aaammmsterdddam wrote:oh there is sourcecode?
Then it can indeed be usefull!
I just need to add a lot of stuff added. ^^*
check the download link :)
programmer is bad designer
designer is bad programmer
Cube_
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Re: Weapon Positioner toolkit

Post by Cube_ »

I just didn't notice it until someone mentioned it ^^*

I just basically moved on because I couldn't see any good use for it ^^*
Witht his I shall extend it to allow creation of weapons. but I am not sure why it outputs to a .txt file and not raw c++ code.
"this is not the bottleneck you are looking for"
stash
Posts: 47
Joined: Wed Dec 12, 2007 11:28 am
Location: Brasil, SC

Re: Weapon Positioner toolkit

Post by stash »

please check the link.. it´s dead..
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