ShootBox - Stickfigure Fighters BETA1 IS OUT!!!

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Scarabol
Posts: 167
Joined: Sat Jan 03, 2009 5:26 pm
Location: Aachen, Germany

ShootBox - Stickfigure Fighters BETA1 IS OUT!!!

Post by Scarabol »

Hey guys,

here's my current project:
ShootBox - Stickfigure Fighters

For WINDOWS AND UBUNTU:
Windows Beta1 is out! Get it here:http://ul.to/qwlyp1wi

And here some alpha screenies:
ImageImageImage
ImageImage

some new screenies (10.06.2011):
ImageImageImage

new blood mode (30.06.2011):
http://imageshack.us/photo/my-images/60 ... 04804.png/
http://imageshack.us/photo/my-images/19 ... 04813.png/
http://imageshack.us/photo/my-images/22 ... 04821.png/
http://imageshack.us/photo/my-images/19 ... 04825.png/

Description:
Just a little hit'n run game. Walk from Frame to Frame and just shoot anything down. Nothing new, but makes some fun :-)

Weapons:
Semi-automatic Shotgun
2Barreled Shotgun
Automatic Shotgun
Submachinegun (AK47)
AssaultRifle (M4A1)
LaserRifle
GrenadeRifle
Railgun
Flamer

Special Effects (so far):
- Animations
- Display Hits
- Flames
- Cartridges
- Grenade bounce at walls & ground
- Sound for each weapon
- Sound for reload
- Blood (switch on/off by F3)

KI:
- move to your position
- can jump over little steps
- hit you until you die

Test Release coming soon!

MfG
Scarabol
Last edited by Scarabol on Sun Jan 01, 2012 9:05 pm, edited 7 times in total.
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serengeor
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Post by serengeor »

You've listed many features, but what about the framework itself?
Working on game: Marrbles (Currently stopped).
Scarabol
Posts: 167
Joined: Sat Jan 03, 2009 5:26 pm
Location: Aachen, Germany

Post by Scarabol »

What do u mean?

MfG
Scarabol
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serengeor
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Post by serengeor »

Scarabol wrote:What do u mean?

MfG
Scarabol
Hm, its hard to remember now what I meant. I think I wanted to know what kind of libs you're using here or is it only irrlicht?
Working on game: Marrbles (Currently stopped).
fmx

Post by fmx »

Looks hilarious, cant wait to try it out :lol:
Scarabol
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Location: Aachen, Germany

Re: ShootBox - Stickfigure Fighters

Post by Scarabol »

Blood Mode arived!

See the screens at the first post.

Scarabol
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Scarabol
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Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!

Post by Scarabol »

BETA 1 IS OUT!

For Details see first post!

Greetings
Scarabol
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shadowslair
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Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!

Post by shadowslair »

It may be nice to ship the binaries with libgcc_s_dw2-1.dll and libstdc++-6.dll so they work out-of-the-box.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Scarabol
Posts: 167
Joined: Sat Jan 03, 2009 5:26 pm
Location: Aachen, Germany

Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!

Post by Scarabol »

thx, for the hint, i'll fix it.
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Cube_
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Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!

Post by Cube_ »

interesting... but the AK47 isn't a sub-machinegun....
"this is not the bottleneck you are looking for"
Scarabol
Posts: 167
Joined: Sat Jan 03, 2009 5:26 pm
Location: Aachen, Germany

Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!

Post by Scarabol »

Hey guys,

can anybody help me with the game balancing?

I need something like:
- How many enemies per wave?
- How much should the weapons cost?
- How much money can i get from shooting one enemy?
- Any Special Events how often?

Thanks in advance
Scarabol
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