ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
Hey guys,
here's my current project:
ShootBox - Stickfigure Fighters
For WINDOWS AND UBUNTU:
Windows Beta1 is out! Get it here:http://ul.to/qwlyp1wi
And here some alpha screenies:
some new screenies (10.06.2011):
new blood mode (30.06.2011):
http://imageshack.us/photo/my-images/60 ... 04804.png/
http://imageshack.us/photo/my-images/19 ... 04813.png/
http://imageshack.us/photo/my-images/22 ... 04821.png/
http://imageshack.us/photo/my-images/19 ... 04825.png/
Description:
Just a little hit'n run game. Walk from Frame to Frame and just shoot anything down. Nothing new, but makes some fun
Weapons:
Semi-automatic Shotgun
2Barreled Shotgun
Automatic Shotgun
Submachinegun (AK47)
AssaultRifle (M4A1)
LaserRifle
GrenadeRifle
Railgun
Flamer
Special Effects (so far):
- Animations
- Display Hits
- Flames
- Cartridges
- Grenade bounce at walls & ground
- Sound for each weapon
- Sound for reload
- Blood (switch on/off by F3)
KI:
- move to your position
- can jump over little steps
- hit you until you die
Test Release coming soon!
MfG
Scarabol
here's my current project:
ShootBox - Stickfigure Fighters
For WINDOWS AND UBUNTU:
Windows Beta1 is out! Get it here:http://ul.to/qwlyp1wi
And here some alpha screenies:
some new screenies (10.06.2011):
new blood mode (30.06.2011):
http://imageshack.us/photo/my-images/60 ... 04804.png/
http://imageshack.us/photo/my-images/19 ... 04813.png/
http://imageshack.us/photo/my-images/22 ... 04821.png/
http://imageshack.us/photo/my-images/19 ... 04825.png/
Description:
Just a little hit'n run game. Walk from Frame to Frame and just shoot anything down. Nothing new, but makes some fun
Weapons:
Semi-automatic Shotgun
2Barreled Shotgun
Automatic Shotgun
Submachinegun (AK47)
AssaultRifle (M4A1)
LaserRifle
GrenadeRifle
Railgun
Flamer
Special Effects (so far):
- Animations
- Display Hits
- Flames
- Cartridges
- Grenade bounce at walls & ground
- Sound for each weapon
- Sound for reload
- Blood (switch on/off by F3)
KI:
- move to your position
- can jump over little steps
- hit you until you die
Test Release coming soon!
MfG
Scarabol
Last edited by Scarabol on Sun Jan 01, 2012 9:05 pm, edited 7 times in total.
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Re: ShootBox - Stickfigure Fighters
Blood Mode arived!
See the screens at the first post.
Scarabol
See the screens at the first post.
Scarabol
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Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
BETA 1 IS OUT!
For Details see first post!
Greetings
Scarabol
For Details see first post!
Greetings
Scarabol
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Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
It may be nice to ship the binaries with libgcc_s_dw2-1.dll and libstdc++-6.dll so they work out-of-the-box.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
thx, for the hint, i'll fix it.
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Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
interesting... but the AK47 isn't a sub-machinegun....
"this is not the bottleneck you are looking for"
Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
Hey guys,
can anybody help me with the game balancing?
I need something like:
- How many enemies per wave?
- How much should the weapons cost?
- How much money can i get from shooting one enemy?
- Any Special Events how often?
Thanks in advance
Scarabol
can anybody help me with the game balancing?
I need something like:
- How many enemies per wave?
- How much should the weapons cost?
- How much money can i get from shooting one enemy?
- Any Special Events how often?
Thanks in advance
Scarabol
Irrlicht 1.7.2
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