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serengeor
Posts: 1712 Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania
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by serengeor » Mon Mar 28, 2011 9:26 am
You've listed many features, but what about the framework itself?
Working on game:
Marrbles (Currently stopped).
Scarabol
Posts: 167 Joined: Sat Jan 03, 2009 5:26 pm
Location: Aachen, Germany
Post
by Scarabol » Thu Jun 09, 2011 10:17 pm
What do u mean?
MfG
Scarabol
Irrlicht 1.7.2
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serengeor
Posts: 1712 Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania
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by serengeor » Thu Jun 09, 2011 10:21 pm
Scarabol wrote: What do u mean?
MfG
Scarabol
Hm, its hard to remember now what I meant. I think I wanted to know what kind of libs you're using here or is it only irrlicht?
Working on game:
Marrbles (Currently stopped).
fmx
Post
by fmx » Fri Jun 10, 2011 8:21 pm
Looks hilarious, cant wait to try it out
Scarabol
Posts: 167 Joined: Sat Jan 03, 2009 5:26 pm
Location: Aachen, Germany
Post
by Scarabol » Sat Jul 30, 2011 6:58 pm
Blood Mode arived!
See the screens at the first post.
Scarabol
Irrlicht 1.7.2
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Scarabol
Posts: 167 Joined: Sat Jan 03, 2009 5:26 pm
Location: Aachen, Germany
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by Scarabol » Sun Jan 01, 2012 9:06 pm
BETA 1 IS OUT!
For Details see first post!
Greetings
Scarabol
Irrlicht 1.7.2
Eclipse
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shadowslair
Posts: 758 Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria
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by shadowslair » Sun Jan 01, 2012 10:10 pm
It may be nice to ship the binaries with libgcc_s_dw2-1.dll and libstdc++-6.dll so they work out-of-the-box.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Scarabol
Posts: 167 Joined: Sat Jan 03, 2009 5:26 pm
Location: Aachen, Germany
Post
by Scarabol » Sun Jan 01, 2012 10:34 pm
thx, for the hint, i'll fix it.
Irrlicht 1.7.2
Eclipse
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Cube_
Posts: 1010 Joined: Mon Oct 24, 2011 10:03 pm
Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d
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by Cube_ » Mon Jan 02, 2012 5:19 pm
interesting... but the AK47 isn't a sub-machinegun....
"this is not the bottleneck you are looking for"
Scarabol
Posts: 167 Joined: Sat Jan 03, 2009 5:26 pm
Location: Aachen, Germany
Post
by Scarabol » Tue Jan 10, 2012 2:06 pm
Hey guys,
can anybody help me with the game balancing?
I need something like:
- How many enemies per wave?
- How much should the weapons cost?
- How much money can i get from shooting one enemy?
- Any Special Events how often?
Thanks in advance
Scarabol
Irrlicht 1.7.2
Eclipse
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