that would also include the general conept of it as well. <--- but yes. might be done faster in ZBrush. point is that
@aaammmsterdddam
have you ever used ZBrush before?
it doesn't work the same way as other 3d tools, mesh data is also handled very differently internally
I agree it might be possible to use weight painting in Blender/Max etc with plugins to generate simple stranded hairs, but I have never seen anything which looks as good as this, or provides as much control over the final look.
At the very least, it would take DAYS to achieve something like that in Blender, which would only take a few MINUTES to do with this new Zbrush feature...
isn't true. hours... sure! Days. not so much.
Well its hair... But there's ALOT of problems with the hair. It doesn't flow properly around the legs, Spiders don't have 'real' hair, or that much for that matter, Spiders don't have colourations in their hair but on their exoskeleton, spiders have a minimum of 8 eyes.
read the description @ deviantart. it is NOT anatomically correct. it is FANTASY thus. I could make it have a cat tail, boots and a hat if I wanted to.
I can also clearly see the hair extrusion hull around the edges of the hair, the hair is affected by gravity too much(spiders have more like bristles) Mot importantly its too DARK.
And a spider with hair like that I can do in less than 2 hours. I just do 3 round blobs, stretch em, do one leg, hairify it, duplicate 8x over, move into postion, paint the body, do a big and a small fang, do very fine black hair on those, paint the body with some colourations.
The body has the colors. the hair has as well, I refer to the answer above.
Then comes the hard part, grooming,Here's a tip: first make a wind effector and give all the hair a more natural look by applying it to them, make sure they are all slightly randomly distorted, by using multiple patches of hair slightly interwoven.(This is like Manual Labour) Now do the same with something large like say 5 different horses, a cat and then a Bird with Feathers. After thats done have a go at animating hair to flow properly and not behave like a wirebrush... I haven't been working with Blender for nothing for the last 3 years you know!

I know. and as I already mentioned, the hair isn't quite done yet.
fair enough, you have more experience. and you do prove a point that it would be extremely tedious. luckily for me. I don't need that many things that have fur/hair.
Now with the new zbrush feature, you just select your model, press 'hair here' Voila! Then you trim some here some there, or even use a 'hair map' set 'wind on' choose a colour, done. (This is like a robotic factory)
See the hair in Blender isn't really a specific hair tool, its more of an object painting tool, all the hair specific functions you have to do and puzzle out yourself, whereas in ZBrush it knows what hair is meant to behave like. Which is quite a plus.
That is kind of cheating

Doing it the hard way is
a) more entertaining
b) gives more experience.
Nice DA gallery BTW, I like the abstract stuff you've done
Thanks!
**Did I forget to answer something? If so. tell me

**
EDIT:
Found one thing!
you can't show us a mesh because it doesn't exist, the mesh for the fur on your spider is generated at render time as a render effect which is not the same as the created fibre mesh in zbrush.
No. it is actual mesh consisting of vertices. I'll upload the model later if you don't believe me (Can be freely edited in edit mode.)
Also. I have a thing to note:
Gonna add a bit more transparency to the hair... later ^^*