Octodad 2
Re: Octodad 2
My facial expression was something like the bottom left one when I saw these
The screenshot of the month takes place every month in Competition Time! sub-forum.
The screenshot of the month takes place every month in Competition Time! sub-forum.
Working on game: Marrbles (Currently stopped).
Re: Octodad 2
http://irrlicht.sourceforge.net/forum/v ... m.php?f=10PTibz wrote:When does the screenshot contest take place Virion?
The beginning of every month! Looking forward. If you won, your ingame screenshot will be put at irrlicht's official gallery.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Re: Octodad 2
Fantastic trailer :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
-
- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact:
Re: Octodad 2
Wow! How will you able to have the expressions? Bones? Morph?
Re: Octodad 2
We're using lots of bones. Octodad has 75 bones for his entire body, and approximately 60 physics bodies jointed together to make him into a flexible ragdoll.
Re: Octodad 2
We recently posted a video of different glitches encountered while working on ragdoll animation.
http://www.youtube.com/watch?v=VHiZR_Z4w-s (Warning: loud volume)
http://www.youtube.com/watch?v=VHiZR_Z4w-s (Warning: loud volume)
Re: Octodad 2
Hey guys!
We've decided to try out Steam's Greenlight program. If you like the game and would like to see it on Steam please up-vote and favorite us here: http://steamcommunity.com/sharedfiles/f ... 1346416852
If anyone ever has any questions about the game feel free to shoot away. We're always open to answering just about anything we can.
We've decided to try out Steam's Greenlight program. If you like the game and would like to see it on Steam please up-vote and favorite us here: http://steamcommunity.com/sharedfiles/f ... 1346416852
If anyone ever has any questions about the game feel free to shoot away. We're always open to answering just about anything we can.
Re: Octodad 2
We also recently posted a new gameplay video if you want to check it out:
http://www.youtube.com/watch?v=xq49ieePbqQ&hd=1
http://www.youtube.com/watch?v=xq49ieePbqQ&hd=1
-
- Competition winner
- Posts: 688
- Joined: Mon Sep 10, 2012 8:51 am
Re: Octodad 2
Very impressive. I like the physics. However, it looks like a nightmare to control the character.
-
- Posts: 1010
- Joined: Mon Oct 24, 2011 10:03 pm
- Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d
Re: Octodad 2
not really, looks awesomely fun.
Also, this reminds me of a funny glitch in Octodad 1
Also, this reminds me of a funny glitch in Octodad 1
"this is not the bottleneck you are looking for"
Re: Octodad 2
1:05luthyr wrote:We also recently posted a new gameplay video if you want to check it out:
http://www.youtube.com/watch?v=xq49ieePbqQ&hd=1
Isn't it a Cthulhu on this stainted glass window?
Re: Octodad 2
Thought I'd let you guys know that we just announced that Octodad: Dadliest Catch is coming to PS4 at the Sony press conference today:
http://blog.us.playstation.com/2013/06/ ... on-to-ps4/
We were able to port our game in about 4 weeks and continue to use Irrlicht. I was impressed with how little I had to change Irrlicht in order to get it to work. It was mostly a matter of swapping out OpenGL/DirectX-specific functions and replacing them with PS4 SDK-specific ones.
http://blog.us.playstation.com/2013/06/ ... on-to-ps4/
We were able to port our game in about 4 weeks and continue to use Irrlicht. I was impressed with how little I had to change Irrlicht in order to get it to work. It was mostly a matter of swapping out OpenGL/DirectX-specific functions and replacing them with PS4 SDK-specific ones.
-
- Competition winner
- Posts: 688
- Joined: Mon Sep 10, 2012 8:51 am
Re: Octodad 2
Congratulations on the port. I hope your game is successful. From the article comments, it sounds like you've already got some interest.luthyr wrote:We were able to port our game in about 4 weeks and continue to use Irrlicht. I was impressed with how little I had to change Irrlicht in order to get it to work. It was mostly a matter of swapping out OpenGL/DirectX-specific functions and replacing them with PS4 SDK-specific ones.
On the development end, I'd like to know how you got ahold of the PS4 SDK (I searched the net and couldn't find it)... and if you'd consider sharing what you did to irrlicht. XD
Re: Octodad 2
Congratulations! Good to know that Irrlicht doesn't require too much of changes to support PS4
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes