Octodad 2

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serengeor
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Re: Octodad 2

Post by serengeor »

My facial expression was something like the bottom left one when I saw these :D

The screenshot of the month takes place every month in Competition Time! sub-forum.
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Virion
Competition winner
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Re: Octodad 2

Post by Virion »

PTibz wrote:When does the screenshot contest take place Virion?
http://irrlicht.sourceforge.net/forum/v ... m.php?f=10

The beginning of every month! :) Looking forward. If you won, your ingame screenshot will be put at irrlicht's official gallery. :D
PTibz
Posts: 6
Joined: Mon Jan 09, 2012 2:31 am

Re: Octodad 2

Post by PTibz »

Hey everyone!

New trailer and name for the game. :)

http://youtu.be/03rP_O2k8XM
CuteAlien
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Re: Octodad 2

Post by CuteAlien »

Fantastic trailer :-)
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christianclavet
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Re: Octodad 2

Post by christianclavet »

Wow! How will you able to have the expressions? Bones? Morph?
luthyr
Posts: 69
Joined: Wed Dec 30, 2009 5:47 pm

Re: Octodad 2

Post by luthyr »

We're using lots of bones. Octodad has 75 bones for his entire body, and approximately 60 physics bodies jointed together to make him into a flexible ragdoll.
luthyr
Posts: 69
Joined: Wed Dec 30, 2009 5:47 pm

Re: Octodad 2

Post by luthyr »

We recently posted a video of different glitches encountered while working on ragdoll animation. :)

http://www.youtube.com/watch?v=VHiZR_Z4w-s (Warning: loud volume)
PTibz
Posts: 6
Joined: Mon Jan 09, 2012 2:31 am

Re: Octodad 2

Post by PTibz »

Hey guys!

We've decided to try out Steam's Greenlight program. If you like the game and would like to see it on Steam please up-vote and favorite us here: http://steamcommunity.com/sharedfiles/f ... 1346416852

If anyone ever has any questions about the game feel free to shoot away. We're always open to answering just about anything we can.
luthyr
Posts: 69
Joined: Wed Dec 30, 2009 5:47 pm

Re: Octodad 2

Post by luthyr »

We also recently posted a new gameplay video if you want to check it out:
http://www.youtube.com/watch?v=xq49ieePbqQ&hd=1
chronologicaldot
Competition winner
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Re: Octodad 2

Post by chronologicaldot »

Very impressive. I like the physics. However, it looks like a nightmare to control the character.
Cube_
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Re: Octodad 2

Post by Cube_ »

not really, looks awesomely fun.

Also, this reminds me of a funny glitch in Octodad 1
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kazymjir
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Re: Octodad 2

Post by kazymjir »

luthyr wrote:We also recently posted a new gameplay video if you want to check it out:
http://www.youtube.com/watch?v=xq49ieePbqQ&hd=1
1:05
Isn't it a Cthulhu on this stainted glass window? :D
luthyr
Posts: 69
Joined: Wed Dec 30, 2009 5:47 pm

Re: Octodad 2

Post by luthyr »

Thought I'd let you guys know that we just announced that Octodad: Dadliest Catch is coming to PS4 at the Sony press conference today:
http://blog.us.playstation.com/2013/06/ ... on-to-ps4/

We were able to port our game in about 4 weeks and continue to use Irrlicht. I was impressed with how little I had to change Irrlicht in order to get it to work. It was mostly a matter of swapping out OpenGL/DirectX-specific functions and replacing them with PS4 SDK-specific ones.
chronologicaldot
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Re: Octodad 2

Post by chronologicaldot »

luthyr wrote:We were able to port our game in about 4 weeks and continue to use Irrlicht. I was impressed with how little I had to change Irrlicht in order to get it to work. It was mostly a matter of swapping out OpenGL/DirectX-specific functions and replacing them with PS4 SDK-specific ones.
Congratulations on the port. I hope your game is successful. From the article comments, it sounds like you've already got some interest.

On the development end, I'd like to know how you got ahold of the PS4 SDK (I searched the net and couldn't find it)... and if you'd consider sharing what you did to irrlicht. XD
Nadro
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Re: Octodad 2

Post by Nadro »

Congratulations! Good to know that Irrlicht doesn't require too much of changes to support PS4 :)
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