SaGCG Simple Irrlicht game core. ^_^ (IOS)

Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
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Sky-Fox
Posts: 29
Joined: Fri Feb 04, 2011 10:49 am

SaGCG Simple Irrlicht game core. ^_^ (IOS)

Post by Sky-Fox »

Hi everyone!
I want to create a compilation of patterns for the game!

I started a new project: SaGCG (Simple and Good Core Games )based in Irrlicht 1.8
Site of the project at Google Code http://code.google.com/p/sagcg/
Download and test the collected version here http://code.google.com/p/sagcg/downloads/list
For those who want the latest revision a link to SVN http://sagcg.googlecode.com/svn/

News
VERSION 0.07 r61!!!
  • *Fix work xCode 4.2 SDK5.0
    *Fix work Windows32bit platform "Microsoft Visual C++ 2008 Express Edition"
    +Add Libs (SDK5.0)
    *Clean Project
    +Add GameSWF
    *Fix landscape mode
New VERSION 0.08 r68!!!
download:http://code.google.com/p/sagcg/downloads/list
  • *FIX GameSWF rendering for OpenGL.
    +Added option Delta time to update GameSWF
    +Added Event for GameSWF
    +Added examples of using the menu (GameSWF) and transfer the data to the flash.
    +Added a new CrazySky.
    +Added project OPENGLES2.0 (not working, for future)
Last edited by Sky-Fox on Mon May 21, 2012 1:10 pm, edited 6 times in total.
sesilla
Posts: 2
Joined: Sat Apr 21, 2012 11:52 am

Re: SaGCG Simple Irrlicht for Iphone/Ipad/Ipod ^_^

Post by sesilla »

Hi there,

i have a problems under Xcode compilation. I have downloaded the svn version and compiled with Xcode SDK 5.0.

This is log message. Have you some suggestions?

Thanks in advance
Sesilla

Code: Select all

 
Ld /Users/gianluca/Library/Developer/Xcode/DerivedData/Game-bjeaemuzitkzfybunnvwuwjlwriu/Build/Products/Debug-iphonesimulator/Game.app/Game normal i386
    cd /Users/gianluca/_DATI/Software/Sviluppo/Game/iPhone/Irr_IOS/Projects/game_iPhone
    setenv MACOSX_DEPLOYMENT_TARGET 10.6
    setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
    /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang++ -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk -L/Users/gianluca/Library/Developer/Xcode/DerivedData/Game-bjeaemuzitkzfybunnvwuwjlwriu/Build/Products/Debug-iphonesimulator -L../../Externals/irrlicht/source/Irrlicht/iPhone/build/Debug-iphoneos -F/Users/gianluca/Library/Developer/Xcode/DerivedData/Game-bjeaemuzitkzfybunnvwuwjlwriu/Build/Products/Debug-iphonesimulator -filelist /Users/gianluca/Library/Developer/Xcode/DerivedData/Game-bjeaemuzitkzfybunnvwuwjlwriu/Build/Intermediates/Game.build/Debug-iphonesimulator/Game.build/Objects-normal/i386/Game.LinkFileList -mmacosx-version-min=10.6 -Xlinker -objc_abi_version -Xlinker 2 -lIrrlicht -Xlinker -no_implicit_dylibs -D__IPHONE_OS_VERSION_MIN_REQUIRED=30200 -framework CoreGraphics -framework Foundation -framework UIKit -framework OpenGLES -framework QuartzCore -o /Users/gianluca/Library/Developer/Xcode/DerivedData/Game-bjeaemuzitkzfybunnvwuwjlwriu/Build/Products/Debug-iphonesimulator/Game.app/Game
 
ld: library not found for -lIrrlicht
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang++ failed with exit code 1
 
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Re: SaGCG Simple Irrlicht for Iphone/Ipad/Ipod ^_^

Post by Virion »

so this is a 2D engine?
dexmas
Posts: 2
Joined: Sun Apr 01, 2012 10:10 pm

Re: SaGCG Simple Irrlicht for Iphone/Ipad/Ipod ^_^

Post by dexmas »

sesilla wrote:Hi there,
i have a problems under Xcode compilation. I have downloaded the svn version and compiled with Xcode SDK 5.0.

Code: Select all

 
ld: library not found for -lIrrlicht
 
You only forgot set correct path to original irrlicht library in XCode project settings. You can do this on page "Build settings" in XCode when you click on you build target. You need write absolutely path to you irrlicht.a into "Library search path".
dexmas
Posts: 2
Joined: Sun Apr 01, 2012 10:10 pm

Re: SaGCG Simple Irrlicht for Iphone/Ipad/Ipod ^_^

Post by dexmas »

Virion wrote:so this is a 2D engine?
No. It's only wrapper for irrlicht 3D engine for more comfortable usage on iOS devices, as I see.
Sky-Fox
Posts: 29
Joined: Fri Feb 04, 2011 10:49 am

Re: SaGCG Simple Irrlicht for Iphone/Ipad/Ipod ^_^

Post by Sky-Fox »

New VERSION 0.07 r61!!!
http://code.google.com/p/sagcg/downloads/list
  • *Fix work xCode 4.2 SDK5.0
    *Fix work Windows32bit platform "Microsoft Visual C++ 2008 Express Edition"
    +Add Libs (SDK5.0)
    *Clean Project
    +Add GameSWF
    *Fix landscape mode
sesilla wrote:Hi there,

i have a problems under Xcode compilation. I have downloaded the svn version and compiled with Xcode SDK 5.0.

This is log message. Have you some suggestions?

Thanks in advance
Sesilla
I have not tested iPhoneSimulator, Build on Device and set correct path to original irrlicht library ;-).
Sky-Fox
Posts: 29
Joined: Fri Feb 04, 2011 10:49 am

Re: SaGCG Simple Irrlicht for Iphone/Ipad/Ipod ^_^

Post by Sky-Fox »

New VERSION 0.08 r68!!!
http://code.google.com/p/sagcg/downloads/list

Changes:
1.FIX GameSWF rendering for OpenGL.
2. Added option Delta time to update GameSWF
3. Added Event for GameSWF
4. Added examples of using the menu (GameSWF) and transfer the data to the flash.
5. Added a new CrazySky.
6. Added project OPENGLES2.0 (not working, for future)
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