https://sourceforge.net/tracker/?func=d ... tid=540678
Irrlicht matrix4 already supports this, so expose it for scene nodes too. Very useful if some model is not modelled at origin.
[patch] Support rotating a scene node around arbitrary point
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Re: [patch] Support rotating a scene node around arbitrary p
Not sure if this API bloat would really be that useful. Either a mesh manipulator call or a dummy node would do the same, and usually work as good.
Re: [patch] Support rotating a scene node around arbitrary p
Dummy node = overhead of one node
Mesh manipulator = overhead when loading mesh, possibly not working if mesh is animated/uses 32bit indices
Mesh manipulator = overhead when loading mesh, possibly not working if mesh is animated/uses 32bit indices