An early preview of our new game. We used Irrlicht with own shaders for everything. A 3D physics catapult game, "Dragon vs Goblins". User can take the role of Dragon and destroy the Goblins World.
We are planning to release this game for iOS, Android, Windows, Mac, Google Chrome NaCl, and may be Linux.
Shader Highlights:
1. Soft Shadows (Not from xeffects. To support mobile phones we had to optimize a lot. However, Thanks to xeffects for most valuable ideas)
2. Surface Roughness.
3. Parallax Mapping (Not shown in screenshot)
4. SSAO (Again not from xeffects, we implemented fresh shaders in glsl and gles, however basic idea is same as in xeffects)