and now who'da thought we would be playing this on a cell phone for 5 bucks, i payed $60 for my first desktop flight sim with this deatail( or half) . not to mention the $2500 486DX2 + Voodoo Cardchronologicaldot wrote:Nice
Reminds me of a game I played a decade ago. Ah, nostalgia
Screenshot of the Month November 2012 [Winner announced!]
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Re: Screenshot of the Month November 2012 [Submit now!]
Re: Screenshot of the Month November 2012 [Submit now!]
Soon i will film the video how this stuff builds up in real time, and the source will be at Irrlicht Lime's SVN trunk too.ACE247 wrote:May I ask, what you 'traced' to get such a crazy pattern. Looks cool btw.
Re: Screenshot of the Month November 2012 [Submit now!]
Trying to compete with RSS-GLX eh?
Re: Screenshot of the Month November 2012 [Submit now!]
hey greenya,greenya wrote:
Currently called "Abstract Trace" and going to be one of new Irrlicht Lime examples.
looks cool!
Re: Screenshot of the Month November 2012 [Submit now!]
First-person sci-fi dungeon crawler, Droidnaught:
More details/screenshots @ IndieDB: http://www.indiedb.com/games/droidnaught
More details/screenshots @ IndieDB: http://www.indiedb.com/games/droidnaught
Re: Screenshot of the Month November 2012 [Submit now!]
Droidnaught looks realy cool! XD
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Screenshot of the Month November 2012 [Submit now!]
Especially with this flat pixelized zombie casting soft shadowMel wrote:Droidnaught looks realy cool! XD
I like this blood on the walls, looks really nice.
Re: Screenshot of the Month November 2012 [Submit now!]
It is very nostalgic XD
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Screenshot of the Month November 2012 [Submit now!]
Oh, Droidnaught looks awesome!
A 2D pixelated zombie, casting soft shadows in a 3D world, with an interface much like the one in EoB...
I have one thing to say, and that is that I LOVE IT! <3
A 2D pixelated zombie, casting soft shadows in a 3D world, with an interface much like the one in EoB...
I have one thing to say, and that is that I LOVE IT! <3
"this is not the bottleneck you are looking for"
Re: Screenshot of the Month November 2012 [Submit now!]
System Shock 1
Looks really great, nice artwork
Looks really great, nice artwork
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Screenshot of the Month November 2012 [Submit now!]
Title : Irrlicht OpenGL shadow mapping + some visual effects
Notes :
Current features :
- Different shaders for better results (own renders class)
- Shadow mapping (XEffect was replaced)
It's a render I did 3 months ago while I was developing our World Editor. Since 5 months my work is to rebuild this World Editor. Now we'll be able to build complete scenes soon for our games.
Currently 24 FPS with Intel HD 4000 Core i7 bicore.
Notes :
Current features :
- Different shaders for better results (own renders class)
- Shadow mapping (XEffect was replaced)
It's a render I did 3 months ago while I was developing our World Editor. Since 5 months my work is to rebuild this World Editor. Now we'll be able to build complete scenes soon for our games.
Currently 24 FPS with Intel HD 4000 Core i7 bicore.
Re: Screenshot of the Month November 2012 [Submit now!]
Impressive!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Screenshot of the Month November 2012 [Submit now!]
Hey there,
awesome screenshots so far!
Now, I hope I'm still in time, but I'd like to show a picture of my current project: A world editor using Irrlicht.
3D World Editor
*click on the image to see it full sized* (https://dl.dropbox.com/s/m9ku6m1f8tpn6x1/2.png)
Please note:
This screenshot represents a very early version and since I'm no artist, the displayed scene doesn't look very nice
It's already pretty advanced, some of the basic features are:
marsupial
PS: I used a scaled down picture as preview image, since the full sized image is pretty large.
awesome screenshots so far!
Now, I hope I'm still in time, but I'd like to show a picture of my current project: A world editor using Irrlicht.
3D World Editor
*click on the image to see it full sized* (https://dl.dropbox.com/s/m9ku6m1f8tpn6x1/2.png)
Please note:
This screenshot represents a very early version and since I'm no artist, the displayed scene doesn't look very nice
It's already pretty advanced, some of the basic features are:
- Realtime Terrain editing
- Terrain painting
- Custom object properties
- Mutliple materials
- Lightmaps
- Paths, Path animators, path editing
- Basic shader support
- Vegetation scene node (as you can see in the screenshot) with LOD support
- Cross-platform (successfully tested on Linux and Windows)
- Powerful plug-in-API (a lot of the above features are implemented as plug-ins)
- Some other features which I'll present some other time
marsupial
PS: I used a scaled down picture as preview image, since the full sized image is pretty large.
Re: Screenshot of the Month November 2012 [Submit now!]
Thats really very nice! And Kudos for deciding on cross-platform
This months entires are all of a very good quality again.
This months entires are all of a very good quality again.
Re: Screenshot of the Month November 2012 [Submit now!]
An early preview of our new game. We used Irrlicht with own shaders for everything. A 3D physics catapult game, "Dragon vs Goblins". User can take the role of Dragon and destroy the Goblins World.
We are planning to release this game for iOS, Android, Windows, Mac, Google Chrome NaCl, and may be Linux.
Shader Highlights:
1. Soft Shadows (Not from xeffects. To support mobile phones we had to optimize a lot. However, Thanks to xeffects for most valuable ideas)
2. Surface Roughness.
3. Parallax Mapping (Not shown in screenshot)
4. SSAO (Again not from xeffects, we implemented fresh shaders in glsl and gles, however basic idea is same as in xeffects)
We are planning to release this game for iOS, Android, Windows, Mac, Google Chrome NaCl, and may be Linux.
Shader Highlights:
1. Soft Shadows (Not from xeffects. To support mobile phones we had to optimize a lot. However, Thanks to xeffects for most valuable ideas)
2. Surface Roughness.
3. Parallax Mapping (Not shown in screenshot)
4. SSAO (Again not from xeffects, we implemented fresh shaders in glsl and gles, however basic idea is same as in xeffects)
IrrNaCl - Irrlicht Port for Google Chrome Native Client - Demo
Iyan 3D - Make your own 3d animation using your iOS Device
Iyan 3D - Make your own 3d animation using your iOS Device