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I tried to make one of my own scenes using 3d studio max 5.1 but after exporting as a .3ds file it does not work as the ones in the examples do. I am not sure why? Does anyone know how I can correct this?
also my 3ds files NOT exported from anim8tor or wings3d, many times doesnt work. they dont load because the file format is too newer. however with another 3ds loader code it loads
niko, the 3ds models are rendered only with face normals? there's no options to have vertex normals? i've a tree to render and the branches are a little too squared
for example, try this model http://www.3dcafe.com/models/pine01.zip
There's a wrong triangle beginning from the bottom of the tree and finishing on top of it, in anim8tor or other viewer i dont see that triangle. Also, is possible to set the leafs to be rendered on both sides and with alpha trasparency? these 2 things will be useful
The problem with this model is that it has lots of triangles, more than 65000 per material. This is a problem with the 3ds loader in irrlicht, it currently does not split the polygons up into more meshbuffers. I'll change this with the next versions.
well after trying to debug the code i found it crashes with a error once it tries to load or maybe even when it tries to read the .3ds file. Engine doesn't even display a message it just crashes. I exported it the normal file->export way using 3ds max v5.1 and it its not like i added anything big only a small box :/
Ok, just was wondering, and if anyone knows any exporters that work currently would be nice :/ just cuz I am in a hurry to make things cuz im excited 0.o