Caelum - Atmospheric Sim

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polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
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Caelum - Atmospheric Sim

Post by polylux »

Recently I've stumbled upon an add-on lib for OGRE called "caelum" (which is latin for sky if I remember correctly) that brilliantly renders clouds, day/night cycle, convincing lighting and scattering. Also the stars move throughout the night.
It's LGPL and I thought it'd be an enrichment for irrlicht's toolchain if we'd port it to our favorite engine :) Maybe fork it and call it irrCaelum.
Comments? Would it be worth the work (would YOU use it)?

Here's a not-so-recent vid that shows it in action:
http://www.youtube.com/watch?v=TzPpZ1HK-FY

Here's the project's home:
http://code.google.com/p/caelum/

Cheers,
p.
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Granyte
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Re: Caelum - Atmospheric Sim

Post by Granyte »

or we could write one that does the same thing on our own and avoid the LGPL licence
polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
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Re: Caelum - Atmospheric Sim

Post by polylux »

We got a volunteer here? :)
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Granyte
Posts: 850
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Re: Caelum - Atmospheric Sim

Post by Granyte »

i need such a system for my game engine i also have a very advanced atmospheric scatering shader that i would be willing to share.

The only thing is that my game can turn into a comersial project so the LGPL licence is a pain in the $%?&*(
netpipe
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Re: Caelum - Atmospheric Sim

Post by netpipe »

Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
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