Recently I've stumbled upon an add-on lib for OGRE called "caelum" (which is latin for sky if I remember correctly) that brilliantly renders clouds, day/night cycle, convincing lighting and scattering. Also the stars move throughout the night.
It's LGPL and I thought it'd be an enrichment for irrlicht's toolchain if we'd port it to our favorite engine Maybe fork it and call it irrCaelum.
Comments? Would it be worth the work (would YOU use it)?
Here's a not-so-recent vid that shows it in action:
http://www.youtube.com/watch?v=TzPpZ1HK-FY
Here's the project's home:
http://code.google.com/p/caelum/
Cheers,
p.
Caelum - Atmospheric Sim
Caelum - Atmospheric Sim
beer->setMotivationCallback(this);
Re: Caelum - Atmospheric Sim
or we could write one that does the same thing on our own and avoid the LGPL licence
Re: Caelum - Atmospheric Sim
i need such a system for my game engine i also have a very advanced atmospheric scatering shader that i would be willing to share.
The only thing is that my game can turn into a comersial project so the LGPL licence is a pain in the $%?&*(
The only thing is that my game can turn into a comersial project so the LGPL licence is a pain in the $%?&*(
Re: Caelum - Atmospheric Sim
found these but unsure if they work well
https://gist.github.com/bzgeb/3251545
https://gist.github.com/bzgeb/3239074
https://gist.github.com/bzgeb/3251545
https://gist.github.com/bzgeb/3239074
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%