Build A World - new massive game, using Irrlicht
Re: Build A World - new massive game, using Irrlicht
dear friends and family, we have implemented dynamic resolution rendering.... a stepping stone towards mixed resolution particle rendering
this enables me to rape your GPU with 100x overdraw while framerate is maintained at 18 to 24fps (depending on how much you move) even when you're IN THE ACTUAL FOREST THAT IS ON FIRE
this enables me to rape your GPU with 100x overdraw while framerate is maintained at 18 to 24fps (depending on how much you move) even when you're IN THE ACTUAL FOREST THAT IS ON FIRE
Re: Build A World - new massive game, using Irrlicht
we rule... and we are modest...devsh wrote:dear friends and family, we have implemented dynamic resolution rendering.... a stepping stone towards mixed resolution particle rendering
this enables me to rape your GPU with 100x overdraw while framerate is maintained at 18 to 24fps (depending on how much you move) even when you're IN THE ACTUAL FOREST THAT IS ON FIRE
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
ALERT! Major oilspill : http://www.facebook.com/media/set/?set= ... 875&type=3
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
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Re: Build A World - new massive game, using Irrlicht
lol. Kinda weird seeing wavy water and blocky oil.
Re: Build A World - new massive game, using Irrlicht
was a tuff day.... night'yall ... zzzzzz
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
This project looks legit!
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Re: Build A World - new massive game, using Irrlicht
Dynamic Resolution Rendering added
works like a charm
http://software.intel.com/en-us/article ... ng-article
works like a charm
http://software.intel.com/en-us/article ... ng-article
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
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Re: Build A World - new massive game, using Irrlicht
There is another voxel game that uses irrlicht.
Its called Minetest. It is open source, and could do with some more developers.
If anyone is interested: minetest.net
I am posting it here not with the intent of spam, but to see whether you are your developers would be interested in developing an open source game.
If not, then at least it would be interesting to hear your opinions.
Its called Minetest. It is open source, and could do with some more developers.
If anyone is interested: minetest.net
I am posting it here not with the intent of spam, but to see whether you are your developers would be interested in developing an open source game.
If not, then at least it would be interesting to hear your opinions.
Last edited by rubenwardy on Thu Feb 28, 2013 7:45 pm, edited 1 time in total.
Re: Build A World - new massive game, using Irrlicht
hi-jacking our thread now are you ? ...rubenwardy wrote:There is another voxel game that uses irrlicht.
Its called Minetest. It is open source, and could do with some more developers.
If anyone is interested: minetest.net
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
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Re: Build A World - new massive game, using Irrlicht
Heh, Build a world has vastly outgrown minetest.
"this is not the bottleneck you are looking for"
Re: Build A World - new massive game, using Irrlicht
I wasnt talking about the game, but about hijacking other people's threads, with your own stuff... not good manners and should disallowed. Happens on many forums.aaammmsterdddam wrote:Heh, Build a world has vastly outgrown minetest.
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
Anything can fall down in Build A World...
http://www.youtube.com/watch?v=u3GkkSv2uVU
http://www.youtube.com/watch?v=J6Sq5WRQCPQ
... the end of midair floating trees ...
http://www.youtube.com/watch?v=u3GkkSv2uVU
http://www.youtube.com/watch?v=J6Sq5WRQCPQ
... the end of midair floating trees ...
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
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Re: Build A World - new massive game, using Irrlicht
It is not my own project.
I was just suggesting that one of your developers might be interested in developing for an open source game.
I do like what you have done in this game, how much will it be for sale for?
I was just suggesting that one of your developers might be interested in developing for an open source game.
Well, yeah. Build a world is propitiatory while Minetest is opensource.aaammmsterdddam wrote: Heh, Build a world has vastly outgrown minetest.
I do like what you have done in this game, how much will it be for sale for?
Re: Build A World - new massive game, using Irrlicht
we havent decided yet, but about €25... which includes an online server. Each player has an online server in the cloud, and he can invite other players or join other servers...
no more NAT'ing...
no more NAT'ing...
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
its was on topic and relevant...
And to whoever is making mine-test, delete the source and start from scratch... also before making any game or game sub-system, try to anticipate the technical challenges and the solutions before you hit the walls.
^^^ because minetest gets a worse Framerate than our game, while a forest is on fire
And to whoever is making mine-test, delete the source and start from scratch... also before making any game or game sub-system, try to anticipate the technical challenges and the solutions before you hit the walls.
^^^ because minetest gets a worse Framerate than our game, while a forest is on fire