Post your Irrlicht gameplay video here
Re: Post your Irrlicht gameplay video here
@chronologicaldot: blendshapes used .obj, .b3d for skinned.
@christianclavet: Your game are great too. Nice animation.
@christianclavet: Your game are great too. Nice animation.
Re: Post your Irrlicht gameplay video here
How did you do the blendshapes?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Post your Irrlicht gameplay video here
Compare ARSA Framework blend-shapes with maya blend-shapes.
http://youtu.be/-FrpJOYBDYg
http://youtu.be/-FrpJOYBDYg
Re: Post your Irrlicht gameplay video here
It looks awesome... But that guy is drunk XD
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Post your Irrlicht gameplay video here
ARSA Framework: Voronoi Shatter + Camera Track
http://youtu.be/E4R4Usn__RI
http://youtu.be/E4R4Usn__RI
Re: Post your Irrlicht gameplay video here
Small test of the Oculus Rift-mode in Gekkeiju Online:
http://www.youtube.com/watch?v=BElA6tLZhng
Camera needs to be changed into first person and then have to add head tracking. But those will have to wait until I get my hands on the device.
http://www.youtube.com/watch?v=BElA6tLZhng
Camera needs to be changed into first person and then have to add head tracking. But those will have to wait until I get my hands on the device.
Re: Post your Irrlicht gameplay video here
That's cool. Did you already get the Oculus Rift DevKit? If so, how does the 3rd person view feel using the Rift? I am at the moment working on a small airplane game (HTML5, Websockets) and I am planning to do a native client using Irrlicht (of course ) and add Rift support as well, maybe 3rd person, but I'm not sure about that.
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Re: Post your Irrlicht gameplay video here
I'm still waiting for it I think they aren't shipping too many units to Europe yet.Brainsaw wrote:That's cool. Did you already get the Oculus Rift DevKit? If so, how does the 3rd person view feel using the Rift? I am at the moment working on a small airplane game (HTML5, Websockets) and I am planning to do a native client using Irrlicht (of course ) and add Rift support as well, maybe 3rd person, but I'm not sure about that.
I decided to change the camera into first person after reading stuff about the motion sickness but I guess it's still worth testing both. Might feel a bit weird at first though.
Re: Post your Irrlicht gameplay video here
I guess that first person is better, though I'll also test both versions.
Too bad I forgot the kickstarter campaign, I ordered mine in November, my order number is something like 20000 , so I guess I'll have to wait some more time.
Too bad I forgot the kickstarter campaign, I ordered mine in November, my order number is something like 20000 , so I guess I'll have to wait some more time.
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Re: Post your Irrlicht gameplay video here
Zaros Real Battle (3D VS Fighting)
http://youtu.be/Grm9W-jzJDU
http://youtu.be/Grm9W-jzJDU
Re: Post your Irrlicht gameplay video here
The physics are still a bit funny, and the camera is too shaky But overall, it looks great. Have you thought of using static shadowmaps for the backgrounds and dynamic ones for the characters/stage objects? that way, the shadows of the static objects would "tremble" less, still affect the whole geometry, and could be softer.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Post your Irrlicht gameplay video here
The SSAO flickers very much, it's disturbing. My eyes don't like the motion fade effect either, but that's a stylistic point.
Re: Post your Irrlicht gameplay video here
@Mel: Every objs use same shadowmaps pass.
And thanks for all comments. If anyone have idea about that footage please feel free to suggest us.
And thanks for all comments. If anyone have idea about that footage please feel free to suggest us.