GoodDay,
Can you help me with one problem. I confused about some distortion of model in the corner of display with irrlicht rendering.
Example in this foto:
http://s019.radikal.ru/i638/1304/95/dce53fb2dbb2.jpg
- irrlicht-1.7.2
- Qt MinGW
- DirectX|OpenGL
- NVIDIA GeForce GT 440
Thank You, sorry for my english...
Distortion of model in Irrlicht
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Re: Distortion of model in Irrlicht
Be sure to use textures which are a power of two in width and height.
"Whoops..."
Re: Distortion of model in Irrlicht
The image is not clear in what's distorted and what it should look like.
Re: Distortion of model in Irrlicht
To randomMesh:
Textures are not scalled, Textures are very simple
To hendu:
It s look like deformation. 3D model is a simple box, but when i move this 3d model in the corner this model start render with deformation
And any other models has similar behavior. May be problem in videocard?
Textures are not scalled, Textures are very simple
To hendu:
It s look like deformation. 3D model is a simple box, but when i move this 3d model in the corner this model start render with deformation
And any other models has similar behavior. May be problem in videocard?
Re: Distortion of model in Irrlicht
It look like a camera deformation maybe FOV ?
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Re: Distortion of model in Irrlicht
If the render window corners are meant, it could indeed be the camera setting. If you have a large field of view, you get some light fish-eye effect. Maybe decrease the viewing angle.
Re: Distortion of model in Irrlicht
Great thanks for all! setFOV() help me with this problem. I am decrease value of Field of View.