tapeworm

Discussion about everything. New games, 3d math, development tips...
CuteAlien
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Re: tapeworm

Post by CuteAlien »

@ent1ty: Sorry, I understand it wasn't meant serious, but it got reported by others and was really bad language. I hope you don't mind too much.
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ent1ty
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Re: tapeworm

Post by ent1ty »

ACE247: I was just wondering about the plural of the word as such, not necessarily meaning Irrlicht, the graphics angine. :D

CuteAlien: Haha, no, sure, I know it was bad language, just hoped people won't mind too much in an offtopic thread :) I didn't know there were people who use the report button though, very sneaky :D
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ACE247
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Re: tapeworm

Post by ACE247 »

@aaammmsterdddam - It's a special 'thing' of my own creation and I am pretty certain that it is of an uncrackable nature, hence it shall continue to bother you :P
CuteAlien
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Re: tapeworm

Post by CuteAlien »

@ent1ty: Phew, forum war avoided :-)
Plural of an Irrlicht would be Irrlichter (in german). Or Irrlicht engines (not possible as there can only be one!).
IRC: #irrlicht on irc.libera.chat
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kazymjir
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Re: tapeworm

Post by kazymjir »

Griaß God! I bî da Irrlichter vo Minga!
ent1ty
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Re: tapeworm

Post by ent1ty »

I'd like to present to you my school project :D

Image


Modeled in Cinema 4D :)
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Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
CuteAlien
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Re: tapeworm

Post by CuteAlien »

Hehe, did they make you visit the school councelor after presenting this?
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ent1ty
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Re: tapeworm

Post by ent1ty »

Well, so far so good, but who knows what the future has in hold :D
For my second project I'm doing an animation and I decided to use a certain main theme from a rather well known franchise as my audio track. I should finish it today :D

Edit: all done! :)

http://www.youtube.com/watch?v=j1vHBrorE_g
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Cube_
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Re: tapeworm

Post by Cube_ »

ACE247, are you sure? What more information can you give me than what I already have:
What I have:
Key: H8L6L5M4G3H5M7N8S7N9O1R8J1P5M7N9O4P2Q5R6T7U4M3N8X6S5T8W
hash: H8L6L5M4G3H5M7N8S7N9O1R8J1P5M7N9O4P2Q5R6T7U4M3N8X6S5T8W

Any chance you'll give me the algorithm used to encrypt it? ;)
"this is not the bottleneck you are looking for"
ent1ty
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Re: tapeworm

Post by ent1ty »

Not sure how many people around here listen to this kind of music, but this guy is really good!
Also he gives away for free most of his works, which is, you know, pretty awesome :)

https://soundcloud.com/mitis
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
ACE247
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Re: tapeworm

Post by ACE247 »

@aaammmsterdddam The algorithm changes with the key and hash. Also it is a 1:1 encryption and most likely with the way you're going at this it's going to take infinity to solve ;)
Cube_
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Re: tapeworm

Post by Cube_ »

ACE247 *Shrugs* Then to hell with it, I don't have that much time :3
"this is not the bottleneck you are looking for"
kazymjir
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Re: tapeworm

Post by kazymjir »

My favorite singleton implementation:
http://img833.imageshack.us/img833/3493/54m2.jpg
kazymjir
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Re: tapeworm

Post by kazymjir »

sudi
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Re: tapeworm

Post by sudi »

We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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