tapeworm
Re: tapeworm
@ent1ty: Sorry, I understand it wasn't meant serious, but it got reported by others and was really bad language. I hope you don't mind too much.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: tapeworm
ACE247: I was just wondering about the plural of the word as such, not necessarily meaning Irrlicht, the graphics angine.
CuteAlien: Haha, no, sure, I know it was bad language, just hoped people won't mind too much in an offtopic thread I didn't know there were people who use the report button though, very sneaky
CuteAlien: Haha, no, sure, I know it was bad language, just hoped people won't mind too much in an offtopic thread I didn't know there were people who use the report button though, very sneaky
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: tapeworm
@aaammmsterdddam - It's a special 'thing' of my own creation and I am pretty certain that it is of an uncrackable nature, hence it shall continue to bother you
Re: tapeworm
@ent1ty: Phew, forum war avoided :-)
Plural of an Irrlicht would be Irrlichter (in german). Or Irrlicht engines (not possible as there can only be one!).
Plural of an Irrlicht would be Irrlichter (in german). Or Irrlicht engines (not possible as there can only be one!).
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: tapeworm
Griaß God! I bî da Irrlichter vo Minga!
Re: tapeworm
I'd like to present to you my school project
Modeled in Cinema 4D
Modeled in Cinema 4D
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: tapeworm
Hehe, did they make you visit the school councelor after presenting this?
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: tapeworm
Well, so far so good, but who knows what the future has in hold
For my second project I'm doing an animation and I decided to use a certain main theme from a rather well known franchise as my audio track. I should finish it today
Edit: all done!
http://www.youtube.com/watch?v=j1vHBrorE_g
For my second project I'm doing an animation and I decided to use a certain main theme from a rather well known franchise as my audio track. I should finish it today
Edit: all done!
http://www.youtube.com/watch?v=j1vHBrorE_g
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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- Posts: 1010
- Joined: Mon Oct 24, 2011 10:03 pm
- Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d
Re: tapeworm
ACE247, are you sure? What more information can you give me than what I already have:
What I have:
Key: H8L6L5M4G3H5M7N8S7N9O1R8J1P5M7N9O4P2Q5R6T7U4M3N8X6S5T8W
hash: H8L6L5M4G3H5M7N8S7N9O1R8J1P5M7N9O4P2Q5R6T7U4M3N8X6S5T8W
Any chance you'll give me the algorithm used to encrypt it?
What I have:
Key: H8L6L5M4G3H5M7N8S7N9O1R8J1P5M7N9O4P2Q5R6T7U4M3N8X6S5T8W
hash: H8L6L5M4G3H5M7N8S7N9O1R8J1P5M7N9O4P2Q5R6T7U4M3N8X6S5T8W
Any chance you'll give me the algorithm used to encrypt it?
"this is not the bottleneck you are looking for"
Re: tapeworm
Not sure how many people around here listen to this kind of music, but this guy is really good!
Also he gives away for free most of his works, which is, you know, pretty awesome
https://soundcloud.com/mitis
Also he gives away for free most of his works, which is, you know, pretty awesome
https://soundcloud.com/mitis
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: tapeworm
@aaammmsterdddam The algorithm changes with the key and hash. Also it is a 1:1 encryption and most likely with the way you're going at this it's going to take infinity to solve
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- Posts: 1010
- Joined: Mon Oct 24, 2011 10:03 pm
- Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d
Re: tapeworm
ACE247 *Shrugs* Then to hell with it, I don't have that much time :3
"this is not the bottleneck you are looking for"
Re: tapeworm
My favorite singleton implementation:
http://img833.imageshack.us/img833/3493/54m2.jpg
http://img833.imageshack.us/img833/3493/54m2.jpg
Re: tapeworm
Nicekazymjir wrote:Javapocalypse!
http://www.youtube.com/watch?feature=pl ... 3418SeWZfQ
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.