[SOLVED] DeleD

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qwert

[SOLVED] DeleD

Post by qwert »

I am trying to build a full world I made in deled with irrlicht but I cant figure out how to compile a .X format. I am no programmer (trying to learn basics) if anyone could help that would be grate
zola_

Post by zola_ »

This is what I'm doing with Deled:

1 ) create Your level
2 ) Save as Deled file
3 ) Export as .X file
4 ) load the Deled .X file with the DX SDK XViewer and save it as TextFile
5 ) include all the level files (Text .X file and Textures) in a zip
6 ) add the zip to the filesystem (see tutorial 2)
7 ) load the level (see tutorial 2)

use Deled 0.903 sind the older version had a bug in the .X exporter.

cheers
Tom
qwert

Post by qwert »

hey thanx that helped alot
X

Post by X »

I made some stuff with DeleD and exported it to X file format, but the X file would not load in irrlicht.
afecelis
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Post by afecelis »

you have to re-save the exported x file from deled in DX mview app.
X

Post by X »

Is that something that's supposed to come with DirectX? I know I have directx installed but I can't find that.
afecelis
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Post by afecelis »

I uploaded it sometime ago with some other Irrlicht-related tools here:

http://www.danielpatton.com/afecelis/files/Tools.zip

and yup, If you got DX sdk installed then it must be in some folder. Search for mview.exe in your DX folder.
vermeer
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Post by vermeer »

first post in this page :

http://irrlicht.sourceforge.net/phpBB2/ ... c&start=15


It's linking to Bal's gently provided mirror of certain very useful/hard to find tools for game art editing.
Finally making games again!
http://www.konekogames.com
afecelis
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Post by afecelis »

oh yes, the almighty tool list!!! :wink:

a major buttkicker!!!!
Darkangel

Post by Darkangel »

I took the .x file from DeleD, put it into the SDK mesh viewer.
Saved it, etc.

Load it up.
Irrlicht's console spits out texture loaded, cannot load texture, texture loaded, cannot load texture.

I -think- the textures are there...I did include them in the zip file.
But, I can't tell, cos well. No lighting....I put a light in the map. But, I can't see it. What am I missing?
vermeer
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Post by vermeer »

does mview support 2 uv channels(fvf data) ?


dunno....
Finally making games again!
http://www.konekogames.com
Swiz

Post by Swiz »

I get this too, but here's the odd thing: The textures are there when I run in software renderer (it still complains about not being able to load in the console though), but not in OGL or DX9 (I'm using Dev-C++, and got DX9 working using precompiled lib).

I've just modified example 2 (the quake map viewer) to load in my X file. Is there some lighting issue, possibly?[/i]
Swiz

Post by Swiz »

Oh, it is. Dropped in this line from example1:

node->setMaterialFlag(video::EMF_LIGHTING, false);

and it works. The failing to load texture messages seem to be a red herring...
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