Post your Irrlicht gameplay video here

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
wing64
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Re: Post your Irrlicht gameplay video here

Post by wing64 »

Brainsaw
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Re: Post your Irrlicht gameplay video here

Post by Brainsaw »

A little video of my current project, the Windows client for my "Sky of Verdun" browser game, played with the Oculus Rift. I had some problems integrating the Rift, but now it works. The battle is not really interesting because the other planes are all controlled by the stupid bot script, they just fly across the battlefield and try to avoid collisions (and most of the time they do ;) ).

http://www.youtube.com/watch?v=3mZ5esSl ... e=youtu.be
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greenya
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Re: Post your Irrlicht gameplay video here

Post by greenya »

Small demo video of a new Irrlicht Lime example - L18.LightningShots.
http://youtu.be/vZ3oMkXtpE0
P.S.: I use triangle selector for each ball to pick nearby triangles. To make lightning slide by triangles, i use Triangle.GetClosestPointOnTriangle() for each of them.
Brainsaw
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Re: Post your Irrlicht gameplay video here

Post by Brainsaw »

I spent the weekend "producing" a trailer for "the Sky of Verdun", my multiplayer dogfight game. The server is written in JavaScript running on node.js (Windows version included), and there is both a web- and a Windows client. The web client can be run in any browser supporting WebGL and Websockets (tested on Firefox for Windows, Linux and Android (although the plane can't yet be controlled on Android ;) )), the Windows client does (of course) use Irrlicht. The scenes in the trailer were captured from the replay function of the Windows client:

http://www.youtube.com/watch?v=AbcKy4oL ... e=youtu.be
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CuteAlien
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Re: Post your Irrlicht gameplay video here

Post by CuteAlien »

@brainsaw: Aah - can't concentrate on watching video while headbanging!
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Escen
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Re: Post your Irrlicht gameplay video here

Post by Escen »

Finally after a year of silence I started to make a new version with bullet as physic engine. It drives a lot better compare to my previous versions...
Still a lot to do, got some shadow issues but it's fun already.

http://www.youtube.com/watch?v=4mCqM6xMVmM
kinkreet
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Re: Post your Irrlicht gameplay video here

Post by kinkreet »

This is an old demo, showing the third person camera and god rays as a post process

http://youtu.be/BUr1PZr-hYY
Escen
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Re: Post your Irrlicht gameplay video here

Post by Escen »

Hello Guys,

Re-ignite an older project I made a view years ago. Got some use for it again... but this time I'm going to add diagrams drawing to it.
Had some fps drop during recording and still have some quality rendering issues but getting somewhere.

So...under construction...

https://www.youtube.com/watch?v=_m5VKxHUP2M

it's related to this previous upload :
https://www.youtube.com/watch?v=bU2vX_KYw5Y
devsh
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Re: Post your Irrlicht gameplay video here

Post by devsh »

I don't often complement people

But this is funking cool
Mel
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Re: Post your Irrlicht gameplay video here

Post by Mel »

An animation done with Irrlicht. I used it to prove some concepts about animation. It is pretty straight forward, i did the animation outside irr, and using skinned objects, i set up the whole animation. I added a particle system inside the engine, and pretty much that's it. It uses the fixed pipeline rendering.

https://www.youtube.com/watch?v=1DYob50YVVg
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
CuteAlien
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Re: Post your Irrlicht gameplay video here

Post by CuteAlien »

@Mel: Wow, that looks pretty good! Also very smooth camera movement.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Escen
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Re: Post your Irrlicht gameplay video here

Post by Escen »

That looks great!
Vectrotek
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Re: Post your Irrlicht gameplay video here

Post by Vectrotek »

That.. is impressive! What did you model it with?
Mel
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Re: Post your Irrlicht gameplay video here

Post by Mel »

Thanks! :)

I modelled it with 3DSMAX 2010 (the only one i can use to export things to X models, as the B3D exporter stopped working on 3DSMAX8, and the KW-X exporter gave me problems, with irr... :/)

The camera movement was created in 3DSMAX as well and i used dummy objects to track the camera positions and exported them as bones inside a .X file. Then, inside irrlicht, i made the camera follow them. While attaching the camera to a node (a joint in this case) is fairly easy, i had to track every camera target manually, as the target of the cameras isn't any node you can attach anywhere. And irrlicht did the whole movement interpolation that wasn't exported.

Then, everything is rendered with vertex colors for the background, 2 layer reflective mats and additive mats, and there are no lights in the scene.

This serves for instance, to create scenes externally, and make the engine play them as they were originally created, without the need to incorporate complex animation scripts on the program, as they are already created outside. Or perhaps to use those scenes as base, and create even more complex stuff inside the engine.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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