Finally, a DirectX 10 video driver for Irrlicht

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robmar
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by robmar »

Without cube textures?
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

cube texture and my dx11 fixes are to early in devlopement to put out

but if you guys really wan I could upload a version containing them to mess around
robmar
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Joined: Sun Aug 14, 2011 11:30 pm

Re: Finally, a DirectX 10 video driver for Irrlicht

Post by robmar »

Sure, why not?! Maybe someone can complete them - team work!
robmar
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Joined: Sun Aug 14, 2011 11:30 pm

Re: Finally, a DirectX 10 video driver for Irrlicht

Post by robmar »

Please say which samples work with this version using dx11.
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

https://www.dropbox.com/s/j4uqoheq4o1tm ... F.rar?dl=0

here is the link

it contains every thing i'm working on
- sse matrix implementation
- sse vector3df implementation
- texture array supported on OGL wip on dx11 can be emulated on dx9
- volume texture supported on dx9 wip on dx11
- cube texture supported on dx9 wip on dx11
-instancing on dx9
- fix for dx9 that allow support for 16 texture

- bonus if you call your pixel shader "pixelNoiseMain" it will be compiled with D3DXSHADER_PREFER_FLOW_CONTROL instead of D3DXSHADER_AVOID_FLOW_CONTROL
as I had a pixel shader that needed to be compiled with prefer in my project


the terrain example is broken in dx11 but somewhat working on dx9 and OGl depending on the day and willing nes of the scenemanager
the shader example is a mess on dx11 transparent material are still zwritting
robmar
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Joined: Sun Aug 14, 2011 11:30 pm

Re: Finally, a DirectX 10 video driver for Irrlicht

Post by robmar »

Which sample works with dx11 as a starting point using vs2010?
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

every example that compile and is not named in my does not work list works
robmar
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by robmar »

Sorry? No entiendo!
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

in my current build dx11 renders the terrain example completely fine at 1800 fps on my hardware dx9 on the fvf does only 900 fps and ogl 125
robmar
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Joined: Sun Aug 14, 2011 11:30 pm

Re: Finally, a DirectX 10 video driver for Irrlicht

Post by robmar »

So 900 fps on the current DX9 driver, and 1800 fps on your new DX11 driver? That´s a fantastic improvement,if I have understood that right?
Nadro
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Nadro »

Granyte can you share your config (CPU, GPU, OS and drivers version). DX11 perf looks great, but with OGL something is wrong. Maybe are you use drivers from Windows Update?
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
robmar
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Joined: Sun Aug 14, 2011 11:30 pm

Re: Finally, a DirectX 10 video driver for Irrlicht

Post by robmar »

What´s the easiest way to convert the trunk FVF to the usual Irrlich folder layout?
Nadro
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Location: Warsaw, Poland

Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Nadro »

FVF branch has the same folders layout like a trunk.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
robmar
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Joined: Sun Aug 14, 2011 11:30 pm

Re: Finally, a DirectX 10 video driver for Irrlicht

Post by robmar »

Included the D3D11 files but getting and error, C2065: D3D_SHADER_MACRO undefined... any ideas what I´m missing?
Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Nadro »

Please use edit option instead of post replay.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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