Finally, a DirectX 10 video driver for Irrlicht
Re: Finally, a DirectX 10 video driver for Irrlicht
Without cube textures?
Re: Finally, a DirectX 10 video driver for Irrlicht
cube texture and my dx11 fixes are to early in devlopement to put out
but if you guys really wan I could upload a version containing them to mess around
but if you guys really wan I could upload a version containing them to mess around
Re: Finally, a DirectX 10 video driver for Irrlicht
Sure, why not?! Maybe someone can complete them - team work!
Re: Finally, a DirectX 10 video driver for Irrlicht
Please say which samples work with this version using dx11.
Re: Finally, a DirectX 10 video driver for Irrlicht
https://www.dropbox.com/s/j4uqoheq4o1tm ... F.rar?dl=0
here is the link
it contains every thing i'm working on
- sse matrix implementation
- sse vector3df implementation
- texture array supported on OGL wip on dx11 can be emulated on dx9
- volume texture supported on dx9 wip on dx11
- cube texture supported on dx9 wip on dx11
-instancing on dx9
- fix for dx9 that allow support for 16 texture
- bonus if you call your pixel shader "pixelNoiseMain" it will be compiled with D3DXSHADER_PREFER_FLOW_CONTROL instead of D3DXSHADER_AVOID_FLOW_CONTROL
as I had a pixel shader that needed to be compiled with prefer in my project
the terrain example is broken in dx11 but somewhat working on dx9 and OGl depending on the day and willing nes of the scenemanager
the shader example is a mess on dx11 transparent material are still zwritting
here is the link
it contains every thing i'm working on
- sse matrix implementation
- sse vector3df implementation
- texture array supported on OGL wip on dx11 can be emulated on dx9
- volume texture supported on dx9 wip on dx11
- cube texture supported on dx9 wip on dx11
-instancing on dx9
- fix for dx9 that allow support for 16 texture
- bonus if you call your pixel shader "pixelNoiseMain" it will be compiled with D3DXSHADER_PREFER_FLOW_CONTROL instead of D3DXSHADER_AVOID_FLOW_CONTROL
as I had a pixel shader that needed to be compiled with prefer in my project
the terrain example is broken in dx11 but somewhat working on dx9 and OGl depending on the day and willing nes of the scenemanager
the shader example is a mess on dx11 transparent material are still zwritting
Re: Finally, a DirectX 10 video driver for Irrlicht
Which sample works with dx11 as a starting point using vs2010?
Re: Finally, a DirectX 10 video driver for Irrlicht
every example that compile and is not named in my does not work list works
Re: Finally, a DirectX 10 video driver for Irrlicht
Sorry? No entiendo!
Re: Finally, a DirectX 10 video driver for Irrlicht
in my current build dx11 renders the terrain example completely fine at 1800 fps on my hardware dx9 on the fvf does only 900 fps and ogl 125
Re: Finally, a DirectX 10 video driver for Irrlicht
So 900 fps on the current DX9 driver, and 1800 fps on your new DX11 driver? That´s a fantastic improvement,if I have understood that right?
Re: Finally, a DirectX 10 video driver for Irrlicht
Granyte can you share your config (CPU, GPU, OS and drivers version). DX11 perf looks great, but with OGL something is wrong. Maybe are you use drivers from Windows Update?
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Finally, a DirectX 10 video driver for Irrlicht
What´s the easiest way to convert the trunk FVF to the usual Irrlich folder layout?
Re: Finally, a DirectX 10 video driver for Irrlicht
FVF branch has the same folders layout like a trunk.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Finally, a DirectX 10 video driver for Irrlicht
Included the D3D11 files but getting and error, C2065: D3D_SHADER_MACRO undefined... any ideas what I´m missing?
Re: Finally, a DirectX 10 video driver for Irrlicht
Please use edit option instead of post replay.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes