would it be much work to get this working on the Shader pipeline branch?
because i know you made extencive modification to the texture management on your version
Removing DX8, CG and WinCE from Irrlicht
Re: Removing DX8, CG and WinCE from Irrlicht
How comes every discussion about a feature turns into a general feature-wish discussion? ;-)
Anway - stuff mentioned in title is now all gone from Irrlicht trunk. Anyone who still needs it please use Irrlicht 1.8
Anway - stuff mentioned in title is now all gone from Irrlicht trunk. Anyone who still needs it please use Irrlicht 1.8
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Removing DX8, CG and WinCE from Irrlicht
Sorry, my fault Well, given you've removed old stuff i just wondered if it would mean making room for new additions.
But given that there are at the moment two (or three!) working versions of Irrlicht, i think it would be a good time to merge them into a single one just so you did't move on diferent directions in each branch that could shadow significant changes made on other.
But given that there are at the moment two (or three!) working versions of Irrlicht, i think it would be a good time to merge them into a single one just so you did't move on diferent directions in each branch that could shadow significant changes made on other.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Removing DX8, CG and WinCE from Irrlicht
We're working on getting closer to merging them for over a year already. OGL-es is pretty close by now. But we need branches to try out stuff. Otherwise we would have a constantly broken Irrlicht trunk (the main branch) or one where the interfaces change all the time.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Removing DX8, CG and WinCE from Irrlicht
Yeah, of course, you make a great effort to keep things up and nice, thanks a lot. Please, keep going
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Removing DX8, CG and WinCE from Irrlicht
Nice choice. removing useless stuff is always good.
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
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Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Re: Removing DX8, CG and WinCE from Irrlicht
dammit
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If you are looking for people with whom to develop your game, even to try functionalities, I can help you, free. CC0 man.
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If you are looking for people with whom to develop your game, even to try functionalities, I can help you, free. CC0 man.
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