Removing DX8, CG and WinCE from Irrlicht

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Granyte
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Re: Removing DX8, CG and WinCE from Irrlicht

Post by Granyte »

would it be much work to get this working on the Shader pipeline branch?

because i know you made extencive modification to the texture management on your version
CuteAlien
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Re: Removing DX8, CG and WinCE from Irrlicht

Post by CuteAlien »

How comes every discussion about a feature turns into a general feature-wish discussion? ;-)
Anway - stuff mentioned in title is now all gone from Irrlicht trunk. Anyone who still needs it please use Irrlicht 1.8
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Mel
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Re: Removing DX8, CG and WinCE from Irrlicht

Post by Mel »

Sorry, my fault :) Well, given you've removed old stuff i just wondered if it would mean making room for new additions.

But given that there are at the moment two (or three!) working versions of Irrlicht, i think it would be a good time to merge them into a single one just so you did't move on diferent directions in each branch that could shadow significant changes made on other.
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CuteAlien
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Re: Removing DX8, CG and WinCE from Irrlicht

Post by CuteAlien »

We're working on getting closer to merging them for over a year already. OGL-es is pretty close by now. But we need branches to try out stuff. Otherwise we would have a constantly broken Irrlicht trunk (the main branch) or one where the interfaces change all the time.
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Mel
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Re: Removing DX8, CG and WinCE from Irrlicht

Post by Mel »

Yeah, of course, you make a great effort to keep things up and nice, thanks a lot. Please, keep going :)
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REDDemon
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Re: Removing DX8, CG and WinCE from Irrlicht

Post by REDDemon »

Nice choice. removing useless stuff is always good.
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Noiecity
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Re: Removing DX8, CG and WinCE from Irrlicht

Post by Noiecity »

dammit
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