Finally, a DirectX 10 video driver for Irrlicht

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robmar
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by robmar »

Hi all, how's the driver going? What's left to do?
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

if we go from my version almost everything works but i'm not sure how to properly package a patch the changes from the base driver to this are so extencive
robmar
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by robmar »

Sounds good, do you have your version packaged up for easy install along with Irrlicht and a working sample or two?

I could start doing some testing until the official version is ready.
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

well there is a full download a couple pages back
robmar
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by robmar »

Went back 4 pages, Nadro listed the pipeline download link, but there are a lot of bug reports from then til now.
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

it's on page 43 ... a dropbox link I posted
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

Ill update my dx11 work to the lates svn and publish a patch that fix transparency issue for good after i'm done with my session next week


also there is this hapening

Image
hendu
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Joined: Sat Dec 18, 2010 12:53 pm

Re: Finally, a DirectX 10 video driver for Irrlicht

Post by hendu »

10, 11, 12... How about finishing one before starting another? :P
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

11 is mostly complete I debugged the transparency a while a go and all feature should work but since I got no feedback on my build I sorta got stuck there

I'm starting work on the dx12 one in hope we get a functional driver before dx13 happens
The_Glitch
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by The_Glitch »

Two questions:

1). If I use your Directx10 driver would I still be limited to ps_3.0 and vs_3.0?

2). Does it work with shader-pipeline as I'm sure you know I don't use regular Irrlicht version?
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

there is no dx10 driver as the dx11 driver can run on all hardware all the way down to dx9 and support all feature of dx 9 ,10 and 11

if you are using the dx11 driver on dx10 hardware you should be able to use vs_4.0 and ps_4.0 amd has some cards suporting dx10.1 so ps/vs_4.1
dx11 hardware can use ps/vs_5.0 and my lates upload has hull and domain shader enabeled to allow tesellation on dx11 hardware
lumirion
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Joined: Tue Sep 13, 2011 7:35 am

Re: Finally, a DirectX 10 video driver for Irrlicht

Post by lumirion »

A few pages back some one mentioned compiling troubles with ming-gw and dx11. I found a guide on configuring ming-gw to compile for dx11.
http://blog.fourthwoods.com/2011/08/11/ ... r-directx/
Didn't have time to try yet.
AReichl
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Joined: Wed Jul 13, 2011 2:34 pm

Re: Finally, a DirectX 10 video driver for Irrlicht

Post by AReichl »

That works for DirectX9.
The problem with DirectX11 is that it is included in the "Microsoft Windows Kits" now (no special DirectX11-SDK any more). That itself is not the real problem (only changing the include and lib paths), but it does not compile any longer because of strange defines Microsoft uses.
I asked this question before, because the engine Urho3D also has DirectX11 now and compiles WITHOUT any Microsoft SDK! The files included with the mingw-64 distribution are sufficient. I will try the newest mingw-64 (version 5.1.0) and see if it works.
The_Glitch
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by The_Glitch »

Granyte what do I have to do to use this project with irrlicht?

Do I need to download a special copy?
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

you can download the shader-pipeline branch from irrlicht SVN or go a couple pages back and try the archive i uploaded
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